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Ayay/SHH.CameraSdk/Core/Services/ImageEnhanceCluster.cs

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using OpenCvSharp;
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using SHH.CameraSdk;
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public class ImageEnhanceCluster : BaseFrameProcessor<EnhanceWorker>
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{
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public ImageEnhanceCluster(int count, ProcessingConfigManager configManager)
: base(count, "EnhanceCluster", configManager)
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{
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}
protected override EnhanceWorker CreateWorker(int id) => new EnhanceWorker(this, _configManager);
}
public class EnhanceWorker : BaseWorker
{
private readonly ImageEnhanceCluster _parent;
private readonly ProcessingConfigManager _configManager;
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public EnhanceWorker(ImageEnhanceCluster parent, ProcessingConfigManager configManager)
{
_parent = parent;
_configManager = configManager;
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}
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protected override void PerformAction(long deviceId, SmartFrame frame, FrameDecision decision)
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{
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// 1. 获取配置
var options = _configManager.GetOptions(deviceId);
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// 2. 检查开关:如果没开启增强,直接跳过
if (!options.EnableEnhance) return;
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// 3. 确定操作对象
// 策略:如果上一站生成了 TargetMat (缩放图),我们处理缩放图;
// 如果没有 (例如缩放被禁用),我们是否要处理原图?
// 通常 UI 预览场景下,如果不缩放,直接处理 4K 原图会非常卡。
// 建议:仅当 TargetMat 存在时处理,或者强制 clone 一份原图作为 TargetMat
Mat srcMat = frame.TargetMat;
bool createdNew = false;
// 如果没有 TargetMat (上一站透传了),但开启了增亮
// 我们必须基于原图生成一个 TargetMat否则下游 UI 拿不到处理结果
if (srcMat == null || srcMat.IsDisposed)
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{
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// 注意:处理 4K 原图非常耗时,生产环境建议这里做个限制
srcMat = frame.InternalMat;
createdNew = true; // 标记我们需要 Attach 新的
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}
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// 4. 执行增亮
Mat brightMat = new Mat();
// Alpha=1.0, Beta=配置值
srcMat.ConvertTo(brightMat, -1, 1.0, options.BrightnessLevel);
// 5. 挂载结果
// 这会自动释放上一站生成的旧 TargetMat (如果存在)
frame.AttachTarget(brightMat, frame.ScaleType);
}
protected override void NotifyFinished(long did, SmartFrame frame, FrameDecision dec)
{
_parent.PassToNext(did, frame, dec);
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}
}