2026-01-09 12:30:36 +08:00
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Hosting;
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using NetMQ;
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using NetMQ.Sockets;
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using MessagePack;
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using SHH.CameraSdk;
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using SHH.Contracts;
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2026-01-09 13:02:00 +08:00
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using System.Text;
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2026-01-09 12:30:36 +08:00
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namespace SHH.CameraService
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{
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public class DeviceStateMonitorWorker : BackgroundService
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{
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private readonly CameraManager _manager;
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private readonly ServiceConfig _config;
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private readonly InterceptorPipeline _pipeline;
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2026-01-09 13:02:00 +08:00
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// 修改点1: 改为 Socket 列表
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private readonly List<DealerSocket> _sockets = new();
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private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
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private volatile bool _isDirty = false;
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private long _lastSendTick = 0;
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public DeviceStateMonitorWorker(
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CameraManager manager,
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ServiceConfig config,
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InterceptorPipeline pipeline)
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{
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_manager = manager;
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_config = config;
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_pipeline = pipeline;
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}
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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// 1. 初始化
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foreach (var dev in _manager.GetAllDevices())
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{
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UpdateLocalState(dev.Id, false, "Init");
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}
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_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
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// 修改点2: 遍历所有端点建立连接
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if (_config.CommandEndpoints.Count == 0) return;
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Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
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foreach (var ep in _config.CommandEndpoints)
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{
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try
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{
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var socket = new DealerSocket();
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// 状态通道也建议设置 Identity,方便服务端追踪
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socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
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socket.Options.SendHighWatermark = 1000;
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socket.Connect(ep.Uri);
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_sockets.Add(socket);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
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}
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}
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// 定时循环 (1秒1次)
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var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
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try
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{
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while (await timer.WaitForNextTickAsync(stoppingToken))
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{
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await CheckAndBroadcastAsync();
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}
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}
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finally
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{
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_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
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// 清理所有 socket
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foreach (var s in _sockets) s.Dispose();
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}
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}
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private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
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{
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UpdateLocalState(deviceId, isOnline, reason);
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_isDirty = true;
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}
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private void UpdateLocalState(long deviceId, bool isOnline, string reason)
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{
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var evt = new StatusEventPayload
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{
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CameraId = deviceId.ToString(),
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IsOnline = isOnline,
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Reason = reason,
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Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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};
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_stateStore[deviceId.ToString()] = evt;
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}
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2026-01-09 13:02:00 +08:00
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// 修改点3: 广播发送逻辑
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private async Task CheckAndBroadcastAsync()
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{
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long now = Environment.TickCount64;
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// 策略: 有变更 或 超过5秒(心跳)
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bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
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if (shouldSend && _sockets.Count > 0)
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{
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try
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{
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var snapshot = _stateStore.Values.ToList();
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var batch = new StatusBatchPayload
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{
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Items = snapshot,
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Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
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};
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byte[] data = MessagePackSerializer.Serialize(batch);
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// 拦截器处理
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var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
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if (ctx != null)
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{
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// ★★★ 核心修复:循环广播给所有 Socket ★★★
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foreach (var socket in _sockets)
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{
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// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
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socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
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}
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_isDirty = false;
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_lastSendTick = now;
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
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}
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}
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}
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}
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}
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