2026-01-17 19:17:49 +08:00
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using Ayay.SerilogLogs;
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using OpenCvSharp;
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using Serilog;
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using System.Runtime.ExceptionServices;
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using System.Security;
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namespace SHH.CameraSdk;
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/// <summary>
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/// [大华驱动] 工业级视频源实现 (依照官方 Demo 逻辑重构版)
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/// <para>当前模块: AiVideo | 核心原则: 低耦合、高并发、零拷贝</para>
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/// </summary>
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public class DahuaVideoSource : BaseVideoSource
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{
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protected override ILogger _sdkLog => Log.ForContext("SourceContext", LogModules.DaHuaSdk);
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#region --- 1. 静态资源与回调持有 (Static Resources) ---
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private static readonly ConcurrentDictionary<IntPtr, DahuaVideoSource> _instances = new();
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// 必须保持静态引用,防止被 GC 回收导致回调崩溃
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private static fDisConnectCallBack m_DisConnectCallBack;
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private static fHaveReConnectCallBack m_ReConnectCallBack;
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private static fRealDataCallBackEx2 m_RealDataCallBackEx2;
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#endregion
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#region --- 2. 实例成员 (Instance Members) ---
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private IntPtr _loginId = IntPtr.Zero;
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private IntPtr _realPlayId = IntPtr.Zero;
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private int _playPort = -1;
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private FramePool? _framePool;
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private volatile bool _isPoolReady = false;
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private readonly object _initLock = new();
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// 强引用实例的回调委托
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private DahuaPlaySDK.DECCBFUN? _decCallBack;
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#endregion
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public DahuaVideoSource(VideoSourceConfig config) : base(config) { }
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#region --- 3. 生命周期实现 (Lifecycle Overrides) ---
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protected override async Task OnStartAsync(CancellationToken token)
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{
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await Task.Run(() =>
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{
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// 1. 初始化 SDK (只需一次)
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InitSdkGlobal();
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_sdkLog.Information($"[SDK] Dahua 正在执行登录 => ID:{_config.Id} IP:{_config.IpAddress}");
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AddAuditLog($"[SDK] Dahua 正在执行登录 => IP:{_config.IpAddress}");
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// 2. 登录设备
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NET_DEVICEINFO_Ex deviceInfo = new NET_DEVICEINFO_Ex();
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_loginId = NETClient.LoginWithHighLevelSecurity(_config.IpAddress, (ushort)_config.Port, _config.Username, _config.Password, EM_LOGIN_SPAC_CAP_TYPE.TCP, IntPtr.Zero, ref deviceInfo);
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if (_loginId == IntPtr.Zero)
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{
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string err = NETClient.GetLastError();
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throw new Exception($"大华登录失败: {err}");
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}
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_instances.TryAdd(_loginId, this);
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_sdkLog.Information($"[SDK] Dahua 登录成功 => LoginID:{_loginId}, 通道数:{deviceInfo.nChanNum}");
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// 3. 开启实时预览 (参考 Demo Button1_Click 逻辑)
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// Modified: [原因] 使用 RealPlayByDataType 以支持获取原始码流并指定回调
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NET_IN_REALPLAY_BY_DATA_TYPE stuIn = new NET_IN_REALPLAY_BY_DATA_TYPE()
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{
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dwSize = (uint)Marshal.SizeOf(typeof(NET_IN_REALPLAY_BY_DATA_TYPE)),
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nChannelID = _config.ChannelIndex,
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hWnd = IntPtr.Zero, // 不直接渲染到窗口,我们拿原始数据
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// EM_A_RType_Realplay = 0 (主码流), EM_A_RType_Realplay_1 = 1 (辅码流)
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rType = _config.StreamType == 0 ? EM_RealPlayType.EM_A_RType_Realplay : EM_RealPlayType.EM_A_RType_Realplay_1,
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emDataType = EM_REAL_DATA_TYPE.PRIVATE, // 私有码流
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cbRealDataEx = m_RealDataCallBackEx2 // 挂载静态回调
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};
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NET_OUT_REALPLAY_BY_DATA_TYPE stuOut = new NET_OUT_REALPLAY_BY_DATA_TYPE()
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{
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dwSize = (uint)Marshal.SizeOf(typeof(NET_OUT_REALPLAY_BY_DATA_TYPE))
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};
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_realPlayId = NETClient.RealPlayByDataType(_loginId, stuIn, ref stuOut, 5000);
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if (_realPlayId == IntPtr.Zero)
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{
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string err = NETClient.GetLastError();
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NETClient.Logout(_loginId);
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throw new Exception($"大华预览失败: {err}");
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}
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_sdkLog.Information($"[SDK] Dahua 取流成功 => RealPlayID:{_realPlayId}");
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AddAuditLog($"[SDK] Dahua 取流成功");
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}, token);
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}
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protected override async Task OnStopAsync()
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{
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await Task.Run(() =>
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{
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lock (_initLock)
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{
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if (_realPlayId != IntPtr.Zero)
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{
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NETClient.StopRealPlay(_realPlayId);
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_realPlayId = IntPtr.Zero;
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}
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if (_playPort != -1)
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{
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DahuaPlaySDK.PLAY_Stop(_playPort);
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DahuaPlaySDK.PLAY_CloseStream(_playPort);
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DahuaPlaySDK.PLAY_ReleasePort(_playPort);
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_playPort = -1;
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}
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if (_loginId != IntPtr.Zero)
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{
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_instances.TryRemove(_loginId, out _);
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NETClient.Logout(_loginId);
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_loginId = IntPtr.Zero;
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}
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_framePool?.Dispose();
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_isPoolReady = false;
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}
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});
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}
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#endregion
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#region --- 4. 核心逻辑:解码与分发 (Core Logic) ---
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/// <summary>
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/// 静态回调:分发数据至具体实例
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/// </summary>
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private static void OnRealDataReceived(IntPtr lRealHandle, uint dwDataType, IntPtr pBuffer, uint dwBufSize, IntPtr param, IntPtr dwUser)
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{
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// 大华 SDK 无法直接在回调中给实例,需要通过句柄查找或全局状态
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// 简化处理:由于 Ayay 目前追求单机性能,这里假设通过全局查找或在 RealPlayByDataType 时传入的 dwUser 识别
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// 这里基于实例管理的简单逻辑:
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foreach (var instance in _instances.Values)
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{
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if (instance._realPlayId == lRealHandle)
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{
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instance.ProcessRealData(dwDataType, pBuffer, dwBufSize);
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break;
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}
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}
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}
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private void ProcessRealData(uint dwDataType, IntPtr pBuffer, uint dwBufSize)
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{
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MarkFrameReceived(dwBufSize); // 统计网络带宽
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// dwDataType: 0 = 私有码流
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if (dwDataType == 0 && dwBufSize > 0)
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{
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lock (_initLock)
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{
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if (_realPlayId == IntPtr.Zero) return;
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if (_playPort == -1)
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{
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int port = 0;
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if (DahuaPlaySDK.PLAY_GetFreePort(ref port))
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{
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_playPort = port;
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DahuaPlaySDK.PLAY_SetStreamOpenMode(_playPort, 0);
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DahuaPlaySDK.PLAY_OpenStream(_playPort, IntPtr.Zero, 0, 1024 * 1024 * 2);
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_decCallBack = new DahuaPlaySDK.DECCBFUN(SafeOnDecodingCallBack);
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DahuaPlaySDK.PLAY_SetDecCallBack(_playPort, _decCallBack);
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DahuaPlaySDK.PLAY_Play(_playPort, IntPtr.Zero);
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}
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}
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if (_playPort != -1)
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{
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DahuaPlaySDK.PLAY_InputData(_playPort, pBuffer, dwBufSize);
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}
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}
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}
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}
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2026-01-19 07:39:59 +08:00
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/// <summary>
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/// 解码回调:YUV -> SmartFrame -> Pipeline
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/// <para>已集成:平滑重建、引用交换、Finally释放、[诊断陷阱]、[空帧防御]</para>
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/// </summary>
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[HandleProcessCorruptedStateExceptions] // 捕获非托管状态损坏异常 (AccessViolation)
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2026-01-17 19:17:49 +08:00
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[SecurityCritical]
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private void SafeOnDecodingCallBack(int nPort, IntPtr pBuf, int nSize, ref DahuaPlaySDK.FRAME_INFO pFrameInfo, IntPtr nUser, int nReserved2)
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{
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2026-01-19 07:39:59 +08:00
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// 1. 基础指针检查
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if (pBuf == IntPtr.Zero || nSize <= 0) return;
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2026-01-19 07:39:59 +08:00
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// 2. [关键] 音频过滤:如果类型是音频,直接静默返回,防止刷屏日志
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// 大华 SDK 文档:nType >= 100 通常是音频
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if (pFrameInfo.nType >= 100)
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{
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// 这是一个音频包 (Size=2048 来源于此),不需要记录 Warning,直接丢弃即可
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return;
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}
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// 3. 视频有效性检查
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// 如果不是音频,但宽高依然为 0,说明是异常数据或非图像私有头
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if (pFrameInfo.nWidth <= 0 || pFrameInfo.nHeight <= 0)
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{
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// 如果你想调试音频,可以在这里处理 pBuf
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// 但对于视频分析业务,这里直接 return,不要写 Log,否则磁盘会爆
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return;
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}
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MarkFrameReceived(0); // 维持心跳 (告诉 Watchdog 我还活着)
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2026-01-17 19:17:49 +08:00
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int currentWidth = pFrameInfo.nWidth;
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int currentHeight = pFrameInfo.nHeight;
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2026-01-19 07:39:59 +08:00
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// =========================================================================================
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// 🛡️ [第二道防线:防死锁重建] 帧池平滑重建逻辑
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// 场景:分辨率变化(主辅码流切换/ROI裁剪)。
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// 作用:使用 TryEnter 替代 lock,防止主线程 Stop 时此处死等导致死锁。
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// =========================================================================================
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2026-01-17 19:17:49 +08:00
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if (!_isPoolReady || Width != currentWidth || Height != currentHeight)
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{
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bool lockTaken = false;
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try
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{
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// 等待 50ms,拿不到锁就放弃这一帧
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Monitor.TryEnter(_initLock, 50, ref lockTaken);
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2026-01-17 19:17:49 +08:00
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if (lockTaken)
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{
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// Double Check
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if (!_isPoolReady || Width != currentWidth || Height != currentHeight)
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{
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2026-01-19 07:39:59 +08:00
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_sdkLog.Information($"[Res] 大华分辨率变更: {Width}x{Height} -> {currentWidth}x{currentHeight}");
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_framePool?.Dispose(); // 销毁旧池
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// 更新基类维护的分辨率属性
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Width = currentWidth;
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Height = currentHeight;
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2026-01-19 07:39:59 +08:00
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// 重建帧池:initialSize 设为 3 保证高并发缓冲,maxSize 设为 5 严格控制内存总额
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var newPool = new FramePool(currentWidth, currentHeight, MatType.CV_8UC3, 3, 5);
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_framePool = newPool;
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2026-01-17 19:17:49 +08:00
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_isPoolReady = true;
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}
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}
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2026-01-19 07:39:59 +08:00
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else return; // 竞争失败(可能正在停止),直接丢弃,防止卡死
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
|
|
|
|
|
_sdkLog.Error(ex, "[SDK] 大华帧池重建失败");
|
|
|
|
|
|
return;
|
2026-01-17 19:17:49 +08:00
|
|
|
|
}
|
|
|
|
|
|
finally { if (lockTaken) Monitor.Exit(_initLock); }
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// 1. [核心流控] 询问基类控制器:这帧要不要?
|
|
|
|
|
|
// 之前失效是因为操作的是子类被遮蔽的 Controller,现在复用基类 Controller,逻辑就通了。
|
|
|
|
|
|
// 传入真实的输入帧率作为参考基准
|
2026-01-17 19:17:49 +08:00
|
|
|
|
var decision = Controller.MakeDecision(Environment.TickCount64, (int)RealFps);
|
2026-01-19 07:39:59 +08:00
|
|
|
|
|
|
|
|
|
|
// 如果没人要,直接丢弃,不进行 Mat 转换,节省 CPU
|
2026-01-17 19:17:49 +08:00
|
|
|
|
if (!decision.IsCaptured) return;
|
|
|
|
|
|
|
|
|
|
|
|
SmartFrame? smartFrame = null;
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
smartFrame = _framePool?.Get();
|
2026-01-19 07:39:59 +08:00
|
|
|
|
if (smartFrame == null) return; // 池满丢帧
|
2026-01-17 19:17:49 +08:00
|
|
|
|
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// =========================================================================================
|
|
|
|
|
|
// ⚡ [核心操作:零拷贝转换]
|
|
|
|
|
|
// 大华 PlaySDK 默认输出 I420 (YUV420P)。
|
|
|
|
|
|
// 使用 Mat.FromPixelData 封装指针,避免内存拷贝。
|
|
|
|
|
|
// =========================================================================================
|
2026-01-17 19:17:49 +08:00
|
|
|
|
using (var yuvMat = Mat.FromPixelData(currentHeight + currentHeight / 2, currentWidth, MatType.CV_8UC1, pBuf))
|
|
|
|
|
|
{
|
|
|
|
|
|
Cv2.CvtColor(yuvMat, smartFrame.InternalMat, ColorConversionCodes.YUV2BGR_I420);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// =========================================================================================
|
|
|
|
|
|
// 🛡️ [第三道防线:空结果防御]
|
|
|
|
|
|
// 场景:虽然入参合法,但 OpenCV 转换可能失败,或者 Mat 内部状态异常。
|
|
|
|
|
|
// 作用:绝对禁止将 Empty Mat 传给 Worker,否则 Worker 里的 Resize 会 100% 崩溃。
|
|
|
|
|
|
// =========================================================================================
|
2026-01-17 19:17:49 +08:00
|
|
|
|
if (smartFrame.InternalMat.Empty())
|
|
|
|
|
|
{
|
2026-01-19 07:39:59 +08:00
|
|
|
|
_sdkLog.Warning($"[SDK] Dahua 解码后 Mat 为空 (转换失败), 丢弃. ID:{Config.Id}");
|
|
|
|
|
|
return; // finally 会负责 Dispose,这里直接安全退出
|
2026-01-17 19:17:49 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// 填充订阅者
|
2026-01-17 19:17:49 +08:00
|
|
|
|
foreach (var appId in decision.TargetAppIds)
|
|
|
|
|
|
smartFrame.SubscriberIds.Enqueue(appId);
|
|
|
|
|
|
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// 发送到全局路由 (注意:Router 内部必须 AddRef)
|
2026-01-17 19:17:49 +08:00
|
|
|
|
GlobalPipelineRouter.Enqueue(Id, smartFrame, decision);
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// 捕获所有异常,包括非托管转换错误,防止回调线程崩溃带崩整个程序
|
|
|
|
|
|
_sdkLog.Warning(ex, $"[SDK] Dahua 解码/转换流程异常. ID:{Config.Id} Size:{currentWidth}x{currentHeight}");
|
|
|
|
|
|
AddAuditLog($"[SDK] HDahua SafeOnDecodingCallBack 异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, Exception: {ex.Message}");
|
2026-01-17 19:17:49 +08:00
|
|
|
|
}
|
|
|
|
|
|
finally
|
|
|
|
|
|
{
|
2026-01-19 07:39:59 +08:00
|
|
|
|
// =========================================================================================
|
|
|
|
|
|
// ♻️ [引用闭环]
|
|
|
|
|
|
// 驱动层完成了它的任务,必须释放它持有的那次引用 (Count 1 -> 0, 或 2 -> 1)。
|
|
|
|
|
|
// 只有这样,当 Worker 处理完 Dispose 后,帧才能真正回到池子里。
|
|
|
|
|
|
// =========================================================================================
|
2026-01-17 19:17:49 +08:00
|
|
|
|
smartFrame?.Dispose();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region --- 5. 静态初始化器 (Statics) ---
|
|
|
|
|
|
|
|
|
|
|
|
private static void InitSdkGlobal()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (m_RealDataCallBackEx2 != null) return;
|
|
|
|
|
|
|
|
|
|
|
|
m_DisConnectCallBack = (lLoginID, pchDVRIP, nDVRPort, dwUser) => { };
|
|
|
|
|
|
m_ReConnectCallBack = (lLoginID, pchDVRIP, nDVRPort, dwUser) => { };
|
|
|
|
|
|
m_RealDataCallBackEx2 = new fRealDataCallBackEx2(OnRealDataReceived);
|
|
|
|
|
|
|
|
|
|
|
|
NETClient.Init(m_DisConnectCallBack, IntPtr.Zero, null);
|
|
|
|
|
|
NETClient.SetAutoReconnect(m_ReConnectCallBack, IntPtr.Zero);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
protected override void OnApplyOptions(DynamicStreamOptions options) { }
|
|
|
|
|
|
protected override Task<DeviceMetadata> OnFetchMetadataAsync() => Task.FromResult(new DeviceMetadata());
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
}
|