2025-12-29 08:09:14 +08:00
|
|
|
|
using System;
|
|
|
|
|
|
using NetMQ;
|
|
|
|
|
|
using NetMQ.Sockets;
|
2026-01-03 00:16:28 +08:00
|
|
|
|
using Newtonsoft.Json;
|
2025-12-29 08:09:14 +08:00
|
|
|
|
using SHH.Contracts;
|
|
|
|
|
|
|
|
|
|
|
|
namespace SHH.NetMQ
|
|
|
|
|
|
{
|
|
|
|
|
|
/// <summary>
|
2026-01-03 00:16:28 +08:00
|
|
|
|
/// 视频转发客户端 (Fusion Version)
|
|
|
|
|
|
/// <para>核心特性:</para>
|
|
|
|
|
|
/// <para>1. 主动推送 (Push Mode)</para>
|
|
|
|
|
|
/// <para>2. 带宽保护 (HWM=2, 拥堵丢弃)</para>
|
|
|
|
|
|
/// <para>3. 高效传输 (Multipart, 避免 Base64)</para>
|
|
|
|
|
|
/// <para>4. 线程安全 (Lock 保护)</para>
|
2025-12-29 08:09:14 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
|
public class ForwarderClient : IDisposable
|
|
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
#region --- 字段与配置 ---
|
|
|
|
|
|
|
|
|
|
|
|
private readonly PushSocket _pushSocket;
|
2025-12-29 08:09:14 +08:00
|
|
|
|
private readonly object _lock = new object();
|
2026-01-03 00:16:28 +08:00
|
|
|
|
private bool _isDisposed = false;
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// ★★★ 核心策略:高水位线 (High Water Mark) ★★★
|
|
|
|
|
|
// 设置为 2,意味着内存队列中最多只允许堆积 2 帧图片。
|
|
|
|
|
|
// 第 3 帧到来时,如果网速不够发不出去,这第 3 帧会被直接丢弃。
|
|
|
|
|
|
// 收益:永远只发最新的图,永远不挤占物理带宽,彻底杜绝延迟累积。
|
|
|
|
|
|
private const int HWM_LIMIT = 2;
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
#endregion
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
#region --- 构造函数 ---
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
public ForwarderClient(string remoteAddress)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (string.IsNullOrWhiteSpace(remoteAddress))
|
|
|
|
|
|
throw new ArgumentNullException(nameof(remoteAddress));
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
_pushSocket = new PushSocket();
|
|
|
|
|
|
|
|
|
|
|
|
// 1. 配置防堆积策略 (必须在 Connect 之前设置)
|
|
|
|
|
|
_pushSocket.Options.SendHighWatermark = HWM_LIMIT;
|
|
|
|
|
|
|
|
|
|
|
|
// 2. 配置 Linger (逗留时间)
|
|
|
|
|
|
// 设为 0 表示:当 Dispose 时,如果队列里还有没发完的数据,直接扔掉,不要等待。
|
|
|
|
|
|
// 避免关程序时卡死。
|
|
|
|
|
|
_pushSocket.Options.Linger = TimeSpan.Zero;
|
|
|
|
|
|
|
|
|
|
|
|
// 3. 建立连接 (NetMQ 会自动在后台处理断线重连)
|
2025-12-29 08:09:14 +08:00
|
|
|
|
_pushSocket.Connect(remoteAddress);
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// 构造函数异常通常是致命的,向上抛出让启动流程感知
|
|
|
|
|
|
throw new InvalidOperationException($"[ForwarderClient] 初始化失败: {ex.Message}", ex);
|
2025-12-29 08:09:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region --- 核心发送逻辑 ---
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 推送视频帧 (非阻塞,线程安全)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="payload">视频帧载荷</param>
|
2025-12-29 08:09:14 +08:00
|
|
|
|
public void Push(VideoPayload payload)
|
|
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
if (_isDisposed || payload == null) return;
|
|
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
// 1. 准备多帧消息 (Multipart Message)
|
|
|
|
|
|
// 这种方式比把 byte[] 转成 Base64 字符串塞进 JSON 要高效得多 (减少 33% 体积,且无 GC 压力)
|
|
|
|
|
|
var msg = new NetMQMessage();
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// --- 第一帧:元数据 (JSON) ---
|
|
|
|
|
|
// 我们使用匿名对象来生成 JSON,刻意排除 byte[] 数组
|
|
|
|
|
|
// 这样生成的 JSON 非常小,只有几十字节
|
|
|
|
|
|
var metaJson = JsonConvert.SerializeObject(new
|
|
|
|
|
|
{
|
|
|
|
|
|
payload.CameraId,
|
|
|
|
|
|
payload.CaptureTime,
|
|
|
|
|
|
payload.DispatchTime,
|
|
|
|
|
|
payload.OriginalWidth,
|
|
|
|
|
|
payload.OriginalHeight,
|
|
|
|
|
|
// 如果有订阅者ID列表也带上
|
|
|
|
|
|
payload.SubscriberIds
|
|
|
|
|
|
});
|
|
|
|
|
|
msg.Append(metaJson);
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// --- 第二帧:原始图像数据 (Binary) ---
|
|
|
|
|
|
// 直接追加二进制数据,实现 Zero-Copy (零拷贝)
|
|
|
|
|
|
// NetMQ 底层会直接搬运这段内存,不会产生临时的 Base64 字符串
|
|
|
|
|
|
msg.Append(payload.OriginalImageBytes ?? Array.Empty<byte>());
|
2025-12-29 08:09:14 +08:00
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// 2. 线程安全发送
|
|
|
|
|
|
// NetMQ 的 Socket 实例不是线程安全的,多线程同时调用 Push 必须加锁
|
|
|
|
|
|
lock (_lock)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 3. 非阻塞尝试发送 (TrySend)
|
|
|
|
|
|
// TimeSpan.Zero 表示:如果队列满了 (超过 HWM),立刻返回 false,不要等待。
|
|
|
|
|
|
// 这实现了 "拥堵即丢弃" 的保护机制。
|
|
|
|
|
|
if (!_pushSocket.TrySendMultipartMessage(TimeSpan.Zero, msg))
|
|
|
|
|
|
{
|
|
|
|
|
|
// 返回 false 说明触发了 HWM 保护
|
|
|
|
|
|
// 此时我们选择静默丢弃,或者仅在调试模式下打印日志
|
|
|
|
|
|
// Console.WriteLine($"[Drop] 网络拥堵,丢弃帧: {payload.CameraId}");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception ex)
|
2025-12-29 08:09:14 +08:00
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
// 发送过程中的异常 (通常是 ObjectDisposedException 或 NetMQException)
|
|
|
|
|
|
// 捕获它以防止单个帧的发送失败导致整个服务崩溃
|
|
|
|
|
|
Console.WriteLine($"[ForwarderClient] 推送异常: {ex.Message}");
|
2025-12-29 08:09:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-01-03 00:16:28 +08:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region --- 资源释放 ---
|
|
|
|
|
|
|
2025-12-29 08:09:14 +08:00
|
|
|
|
public void Dispose()
|
|
|
|
|
|
{
|
2026-01-03 00:16:28 +08:00
|
|
|
|
if (_isDisposed) return;
|
|
|
|
|
|
|
|
|
|
|
|
lock (_lock)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_isDisposed) return;
|
|
|
|
|
|
_isDisposed = true;
|
|
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
|
{
|
|
|
|
|
|
_pushSocket?.Close();
|
|
|
|
|
|
_pushSocket?.Dispose();
|
|
|
|
|
|
}
|
|
|
|
|
|
catch { /* 忽略关闭时的异常 */ }
|
|
|
|
|
|
}
|
2025-12-29 08:09:14 +08:00
|
|
|
|
}
|
2026-01-03 00:16:28 +08:00
|
|
|
|
|
|
|
|
|
|
#endregion
|
2025-12-29 08:09:14 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|