在 AiVideo 中能看到图像
增加了在线状态同步逻辑
This commit is contained in:
151
SHH.CameraService/Core/NetSenders/DeviceStateMonitorWorker.cs
Normal file
151
SHH.CameraService/Core/NetSenders/DeviceStateMonitorWorker.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
using System.Collections.Concurrent;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using NetMQ;
|
||||
using NetMQ.Sockets;
|
||||
using MessagePack;
|
||||
using SHH.CameraSdk;
|
||||
using SHH.Contracts;
|
||||
|
||||
namespace SHH.CameraService
|
||||
{
|
||||
/// <summary>
|
||||
/// [二合一] 设备状态聚合与上报服务
|
||||
/// </summary>
|
||||
public class DeviceStateMonitorWorker : BackgroundService
|
||||
{
|
||||
private readonly CameraManager _manager;
|
||||
private readonly ServiceConfig _config;
|
||||
|
||||
// ★ 2. 注入拦截器管道
|
||||
private readonly InterceptorPipeline _pipeline;
|
||||
|
||||
// 本地状态全集缓存
|
||||
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
|
||||
|
||||
// 标记是否有新变更
|
||||
private volatile bool _isDirty = false;
|
||||
private long _lastSendTick = 0;
|
||||
|
||||
// ★ 3. 构造函数增加 InterceptorPipeline 参数
|
||||
public DeviceStateMonitorWorker(
|
||||
CameraManager manager,
|
||||
ServiceConfig config,
|
||||
InterceptorPipeline pipeline) // <--- 注入点
|
||||
{
|
||||
_manager = manager;
|
||||
_config = config;
|
||||
_pipeline = pipeline;
|
||||
}
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
// 1. 初始化缓存 (默认离线)
|
||||
foreach (var dev in _manager.GetAllDevices())
|
||||
{
|
||||
UpdateLocalState(dev.Id, false, "Init");
|
||||
}
|
||||
|
||||
// 2. 挂载 SDK 事件
|
||||
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
|
||||
|
||||
// 3. 建立连接
|
||||
var cmdEndpoint = _config.CommandEndpoints.FirstOrDefault()?.Uri;
|
||||
if (string.IsNullOrEmpty(cmdEndpoint))
|
||||
{
|
||||
Console.WriteLine("[StatusWorker] 警告: 未配置 Command 端点,状态上报无法启动。");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine($"[StatusWorker] 启动状态上报,直连服务端: {cmdEndpoint}");
|
||||
|
||||
using var socket = new DealerSocket();
|
||||
socket.Options.SendHighWatermark = 1000;
|
||||
// 设置 Identity 是个好习惯,虽然这里只发不收
|
||||
// socket.Options.Identity = ...
|
||||
socket.Connect(cmdEndpoint);
|
||||
|
||||
// 4. 定时循环 (1秒1次)
|
||||
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
|
||||
try
|
||||
{
|
||||
while (await timer.WaitForNextTickAsync(stoppingToken))
|
||||
{
|
||||
// ★ 4. 关键修正:必须使用 await 调用新的异步方法
|
||||
await CheckAndDirectSendAsync(socket);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
|
||||
socket.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
|
||||
{
|
||||
UpdateLocalState(deviceId, isOnline, reason);
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
|
||||
{
|
||||
var evt = new StatusEventPayload
|
||||
{
|
||||
CameraId = deviceId.ToString(),
|
||||
IsOnline = isOnline,
|
||||
Reason = reason,
|
||||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||||
};
|
||||
_stateStore[deviceId.ToString()] = evt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查并在当前线程直接发送 (已改为异步 Task)
|
||||
/// </summary>
|
||||
// ★ 5. 关键修正:void -> async Task
|
||||
private async Task CheckAndDirectSendAsync(NetMQSocket socket)
|
||||
{
|
||||
long now = Environment.TickCount64;
|
||||
// 策略: 有变更 或 超过5秒(心跳)
|
||||
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
|
||||
|
||||
if (shouldSend)
|
||||
{
|
||||
try
|
||||
{
|
||||
// A. 组包 (全量)
|
||||
var snapshot = _stateStore.Values.ToList();
|
||||
var batch = new StatusBatchPayload
|
||||
{
|
||||
Items = snapshot,
|
||||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||||
};
|
||||
|
||||
// B. 序列化
|
||||
byte[] data = MessagePackSerializer.Serialize(batch);
|
||||
|
||||
// =========================================================
|
||||
// ★ 6. 拦截器调用
|
||||
// =========================================================
|
||||
// 这里的 "STATUS_BATCH" 是协议头,你可以替换为 ProtocolHeaders.StatusBatch (如果定义了的话)
|
||||
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
|
||||
|
||||
if (ctx != null) // 如果没被拦截
|
||||
{
|
||||
// C. 直接发送
|
||||
socket.SendMoreFrame(ctx.Protocol)
|
||||
.SendFrame(ctx.Data);
|
||||
|
||||
// D. 重置标记
|
||||
_isDirty = false;
|
||||
_lastSendTick = now;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user