视频SDK新协议签入

This commit is contained in:
2026-01-15 09:31:57 +08:00
parent 3f8e42e560
commit 81580a8f55
14 changed files with 844 additions and 472 deletions

View File

@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 18
VisualStudioVersion = 18.1.11312.151 d18.0
VisualStudioVersion = 18.1.11312.151
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraSdk", "SHH.CameraSdk\SHH.CameraSdk.csproj", "{21B70A94-43FC-4D17-AB83-9E4B5178397E}"
EndProject
@@ -9,12 +9,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraService", "SHH.Ca
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.Contracts", "SHH.Contracts\SHH.Contracts.csproj", "{E7A63644-7A55-4267-99D2-7D0A7D54B43C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.NetMQ", "SHH.NetMQ\SHH.NetMQ.csproj", "{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraDashboard", "SHH.CameraDashboard\SHH.CameraDashboard.csproj", "{03C249D7-BCF1-404D-AD09-7AB39BA263AD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.ProcessLaunchers", "SHH.ProcessLaunchers\SHH.ProcessLaunchers.csproj", "{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.Contracts.Grpc", "SHH.Contracts.Grpc\SHH.Contracts.Grpc.csproj", "{5CBDD688-1CD0-4E63-81C5-8E18750D891A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -33,10 +33,6 @@ Global
{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Release|Any CPU.Build.0 = Release|Any CPU
{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Release|Any CPU.Build.0 = Release|Any CPU
{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -45,6 +41,10 @@ Global
{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Release|Any CPU.Build.0 = Release|Any CPU
{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -99,11 +99,12 @@ namespace SHH.CameraDashboard
Id = "CameraService", // 内部标识
DisplayName = "视频接入服务", // UI显示名称
// 请确保路径正确,建议用相对路径 AppDomain.CurrentDomain.BaseDirectory + "SHH.CameraService.exe"
ExePath = @"E:\Codes2026\Ayay\SHH.CameraService\bin\Debug\net8.0\SHH.CameraService.exe",
ExePath = @"D:\Codes\Codes2026\Ayay\SHH.CameraService\bin\Debug\net8.0\SHH.CameraService.exe",
Arguments = serviceArgs, // ★★★ 核心:注入参数 ★★★
StartupOrder = 1, // 优先级
RestartDelayMs = 2000, // 崩溃后2秒重启
Visible = false // 不显示黑框
Visible = true, // 不显示黑框
EnableLogRedirect = false,
});
// =========================================================

View File

@@ -0,0 +1,74 @@
using Microsoft.AspNetCore.SignalR;
using SHH.Contracts;
using System.Collections.Concurrent;
namespace SHH.CameraDashboard
{
/// <summary>
/// [SignalR 中心]
/// 职责:负责物理链路的维护,将网络消息路由到业务层 (CommandServer)
/// </summary>
public class CameraHub : Hub
{
// 静态映射表InstanceId -> ConnectionId (用于定向发指令)
private static readonly ConcurrentDictionary<string, string> _instanceMapping = new();
// =================================================================
// 1. 注册逻辑 (替代原 CommandServer.HandleRegistration)
// =================================================================
/// <summary>
/// 供 CameraService 调用
/// </summary>
public async Task Register(RegisterPayload payload)
{
string connectionId = Context.ConnectionId;
// 1. 记录映射关系
_instanceMapping[payload.InstanceId] = connectionId;
// 2. 将连接加入组 (按 InstanceId 组队,方便 CommandServer 发指令)
await Groups.AddToGroupAsync(connectionId, payload.InstanceId);
// 3. 回调业务单例处理 UI 逻辑
CommandServer.Instance.HandleClientRegister(payload);
Console.WriteLine($"[Hub] 收到注册: {payload.InstanceId}, 连接ID: {connectionId}");
}
// =================================================================
// 2. 指令回执
// =================================================================
/// <summary>
/// 供 CameraService 执行完指令后调用
/// </summary>
public void ReportCommandResult(CommandResult result)
{
CommandServer.Instance.HandleCommandResult(result);
}
// =================================================================
// 3. 视频流中转
// =================================================================
/// <summary>
/// 供 CameraService 上传图片
/// </summary>
public async Task UploadFrame(VideoPayload payload)
{
// 转发给订阅了该摄像头的组 (例如 Dashboard UI 订阅了该组)
await Clients.Group($"Watch_{payload.CameraId}").SendAsync("OnFrameRecv", payload);
}
// =================================================================
// 生命周期管理
// =================================================================
public override async Task OnDisconnectedAsync(Exception? exception)
{
// 清理映射逻辑可以在这里扩展
await base.OnDisconnectedAsync(exception);
}
}
}

View File

@@ -17,6 +17,7 @@
<ItemGroup>
<Compile Remove="App\WizardControl.xaml.cs" />
<Compile Remove="Invokes\CameraHub.cs" />
</ItemGroup>
<ItemGroup>
@@ -33,7 +34,6 @@
<ItemGroup>
<ProjectReference Include="..\SHH.Contracts\SHH.Contracts.csproj" />
<ProjectReference Include="..\SHH.NetMQ\SHH.NetMQ.csproj" />
<ProjectReference Include="..\SHH.ProcessLaunchers\SHH.ProcessLaunchers.csproj" />
</ItemGroup>

View File

@@ -17,7 +17,8 @@ public class ServiceConfig
// 2. 目标地址列表 (类型变了!)
// ==========================================
// ★★★ 修改点:从 List<string> 变为 List<ServiceEndpoint> ★★★
// ★★★ 修改点:从 List<string> 变为 List<
// > ★★★
public List<ServiceEndpoint> VideoEndpoints { get; private set; } = new List<ServiceEndpoint>();
public List<ServiceEndpoint> CommandEndpoints { get; private set; } = new List<ServiceEndpoint>();
@@ -77,6 +78,9 @@ public class ServiceConfig
// ==========================================
private static void ParseSingleUriConfig(ServiceConfig config, string rawValue)
{
// 【新增】清理可能存在的双引号,防止地址解析失败
rawValue = rawValue.Replace("\"", "");
var segments = rawValue.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var segment in segments)

View File

@@ -1,194 +1,194 @@
using System.Text;
using MessagePack;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
using NetMQ.Sockets;
using SHH.CameraSdk;
using SHH.Contracts;
//using System.Text;
//using MessagePack;
//using Microsoft.Extensions.Hosting;
//using NetMQ;
//using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
//using NetMQ.Sockets;
//using SHH.CameraSdk;
//using SHH.Contracts;
namespace SHH.CameraService;
//namespace SHH.CameraService;
public class CommandClientWorker : BackgroundService
{
private readonly ServiceConfig _config;
private readonly CommandDispatcher _dispatcher;
private readonly InterceptorPipeline _pipeline;
//public class CommandClientWorker : BackgroundService
//{
// private readonly ServiceConfig _config;
// private readonly CommandDispatcher _dispatcher;
// private readonly InterceptorPipeline _pipeline;
// 管理多个 Socket
private readonly List<DealerSocket> _sockets = new();
// // 管理多个 Socket
// private readonly List<DealerSocket> _sockets = new();
// ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
private readonly List<NetMQMonitor> _monitors = new();
// // ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
// private readonly List<NetMQMonitor> _monitors = new();
private NetMQPoller? _poller;
// private NetMQPoller? _poller;
public CommandClientWorker(
ServiceConfig config,
CommandDispatcher dispatcher,
InterceptorPipeline pipeline)
{
_config = config;
_dispatcher = dispatcher;
_pipeline = pipeline;
}
// public CommandClientWorker(
// ServiceConfig config,
// CommandDispatcher dispatcher,
// InterceptorPipeline pipeline)
// {
// _config = config;
// _dispatcher = dispatcher;
// _pipeline = pipeline;
// }
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
await Task.Yield();
// protected override async Task ExecuteAsync(CancellationToken stoppingToken)
// {
// await Task.Yield();
if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
// if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
_poller = new NetMQPoller();
// _poller = new NetMQPoller();
// -------------------------------------------------------------
// 核心修改区:建立连接并挂载监控器
// -------------------------------------------------------------
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
// // -------------------------------------------------------------
// // 核心修改区:建立连接并挂载监控器
// // -------------------------------------------------------------
// foreach (var ep in _config.CommandEndpoints)
// {
// try
// {
// var socket = new DealerSocket();
// socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
// var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
// var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
monitor.Connected += async (s, args) =>
{
Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
await SendRegisterAsync(socket);
};
// monitor.Connected += async (s, args) =>
// {
// Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
// await SendRegisterAsync(socket);
// };
// ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
// 错误写法: _poller.Add(monitor);
monitor.AttachToPoller(_poller);
// // ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
// // 错误写法: _poller.Add(monitor);
// monitor.AttachToPoller(_poller);
// 依然需要保存引用,防止被 GC 回收
_monitors.Add(monitor);
// // 依然需要保存引用,防止被 GC 回收
// _monitors.Add(monitor);
socket.Connect(ep.Uri);
socket.ReceiveReady += OnSocketReceiveReady;
// socket.Connect(ep.Uri);
// socket.ReceiveReady += OnSocketReceiveReady;
_sockets.Add(socket);
_poller.Add(socket);
// _sockets.Add(socket);
// _poller.Add(socket);
Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
}
}
// Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
// }
// }
if (_sockets.Count == 0) return;
// if (_sockets.Count == 0) return;
// =================================================================
// 6. 绑定 ACK 逻辑 (保持不变)
// =================================================================
_dispatcher.OnResponseReady += async (result) =>
{
try
{
byte[] resultBytes = MessagePackSerializer.Serialize(result);
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
// // =================================================================
// // 6. 绑定 ACK 逻辑 (保持不变)
// // =================================================================
// _dispatcher.OnResponseReady += async (result) =>
// {
// try
// {
// byte[] resultBytes = MessagePackSerializer.Serialize(result);
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
if (ctx != null)
{
foreach (var socket in _sockets)
{
socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
}
Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
}
}
catch (Exception ex)
{
Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
}
};
// if (ctx != null)
// {
// foreach (var socket in _sockets)
// {
// socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// }
// Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
// }
// };
// =================================================================
// 7. 启动 Poller
// =================================================================
// 注意:我们不需要手动发第一次注册包了,
// 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
// 事件里会自动发送注册包。这就是“自动档”的好处。
_poller.RunAsync();
// // =================================================================
// // 7. 启动 Poller
// // =================================================================
// // 注意:我们不需要手动发第一次注册包了,
// // 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
// // 事件里会自动发送注册包。这就是“自动档”的好处。
// _poller.RunAsync();
// 阻塞直到取消
while (!stoppingToken.IsCancellationRequested)
{
await Task.Delay(1000, stoppingToken);
}
// // 阻塞直到取消
// while (!stoppingToken.IsCancellationRequested)
// {
// await Task.Delay(1000, stoppingToken);
// }
// 清理
_poller.Stop();
_poller.Dispose();
foreach (var m in _monitors) m.Dispose(); // 释放监控器
foreach (var s in _sockets) s.Dispose();
}
// // 清理
// _poller.Stop();
// _poller.Dispose();
// foreach (var m in _monitors) m.Dispose(); // 释放监控器
// foreach (var s in _sockets) s.Dispose();
// }
// =================================================================
// ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
// =================================================================
private async Task SendRegisterAsync(DealerSocket targetSocket)
{
try
{
var registerPayload = new RegisterPayload
{
Protocol = ProtocolHeaders.ServerRegister,
InstanceId = _config.AppId,
ProcessId = Environment.ProcessId,
Version = "1.0.0",
ServerIp = "127.0.0.1", // 建议优化获取本机真实IP
WebApiPort = _config.BasePort,
StartTime = DateTime.Now
};
// // =================================================================
// // ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
// // =================================================================
// private async Task SendRegisterAsync(DealerSocket targetSocket)
// {
// try
// {
// var registerPayload = new RegisterPayload
// {
// Protocol = ProtocolHeaders.ServerRegister,
// InstanceId = _config.AppId,
// ProcessId = Environment.ProcessId,
// Version = "1.0.0",
// ServerIp = "127.0.0.1", // 建议优化获取本机真实IP
// WebApiPort = _config.BasePort,
// StartTime = DateTime.Now
// };
byte[] regData = MessagePackSerializer.Serialize(registerPayload);
// byte[] regData = MessagePackSerializer.Serialize(registerPayload);
// 执行拦截器
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
// // 执行拦截器
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
if (ctx != null)
{
// 直接向触发事件的那个 Socket 发送
// DealerSocket 允许在连接未完全就绪时 Send它会缓存直到网络通畅
targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
}
}
// if (ctx != null)
// {
// // 直接向触发事件的那个 Socket 发送
// // DealerSocket 允许在连接未完全就绪时 Send它会缓存直到网络通畅
// targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
// // Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
// }
// }
private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
{
NetMQMessage incomingMsg = new NetMQMessage();
if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
{
if (incomingMsg.FrameCount >= 2)
{
try
{
string rawProtocol = incomingMsg[0].ConvertToString();
byte[] rawData = incomingMsg[1].ToByteArray();
// private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
// {
// NetMQMessage incomingMsg = new NetMQMessage();
// if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
// {
// if (incomingMsg.FrameCount >= 2)
// {
// try
// {
// string rawProtocol = incomingMsg[0].ConvertToString();
// byte[] rawData = incomingMsg[1].ToByteArray();
var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
if (ctx != null)
{
await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
}
}
catch (Exception ex)
{
Console.WriteLine($"[指令] 处理异常: {ex.Message}");
}
}
}
}
}
// var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
// if (ctx != null)
// {
// await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
// }
// }
// catch (Exception ex)
// {
// Console.WriteLine($"[指令] 处理异常: {ex.Message}");
// }
// }
// }
// }
//}

View File

@@ -1,22 +1,25 @@
using System.Collections.Concurrent;
using Grpc.Core;
using Grpc.Net.Client;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using MessagePack;
using Microsoft.Extensions.Logging;
using SHH.CameraSdk;
using SHH.Contracts;
using System.Text;
using SHH.Contracts.Grpc;
using System.Collections.Concurrent;
namespace SHH.CameraService
{
namespace SHH.CameraService;
/// <summary>
/// 设备状态监控工作者 (gRPC 版)
/// 职责:监控相机状态并在状态变更或心跳周期内,通过 gRPC 批量上报至所有配置的端点
/// </summary>
public class DeviceStateMonitorWorker : BackgroundService
{
private readonly CameraManager _manager;
private readonly ServiceConfig _config;
private readonly InterceptorPipeline _pipeline;
private readonly ILogger<DeviceStateMonitorWorker> _logger;
// 修改点1: 改为 Socket 列表
private readonly List<DealerSocket> _sockets = new();
// 状态存储CameraId -> 状态载荷
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
private volatile bool _isDirty = false;
@@ -25,62 +28,49 @@ namespace SHH.CameraService
public DeviceStateMonitorWorker(
CameraManager manager,
ServiceConfig config,
InterceptorPipeline pipeline)
ILogger<DeviceStateMonitorWorker> logger)
{
_manager = manager;
_config = config;
_pipeline = pipeline;
_logger = logger;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 1. 初始化
// 1. 初始化本地状态缓存
foreach (var dev in _manager.GetAllDevices())
{
UpdateLocalState(dev.Id, false, "Init");
UpdateLocalState(dev.Id, false, "Service Init");
}
// 2. 订阅 SDK 状态变更事件
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
// 修改点2: 遍历所有端点建立连接
if (_config.CommandEndpoints.Count == 0) return;
_logger.LogInformation("[StatusWorker] gRPC 状态上报已启动,配置节点数: {Count}", _config.CommandEndpoints.Count);
Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
foreach (var ep in _config.CommandEndpoints)
{
try
{
var socket = new DealerSocket();
// 状态通道也建议设置 Identity方便服务端追踪
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
socket.Options.SendHighWatermark = 1000;
socket.Connect(ep.Uri);
_sockets.Add(socket);
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
}
}
// 定时循环 (1秒1次)
// 3. 定时循环 (1秒1次检查)
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
try
{
while (await timer.WaitForNextTickAsync(stoppingToken))
{
await CheckAndBroadcastAsync();
await CheckAndBroadcastAsync(stoppingToken);
}
}
catch (OperationCanceledException) { /* 正常退出 */ }
catch (Exception ex)
{
_logger.LogError(ex, "[StatusWorker] 运行异常");
}
finally
{
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
// 清理所有 socket
foreach (var s in _sockets) s.Dispose();
}
}
/// <summary>
/// SDK 状态变更回调
/// </summary>
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
{
UpdateLocalState(deviceId, isOnline, reason);
@@ -99,44 +89,81 @@ namespace SHH.CameraService
_stateStore[deviceId.ToString()] = evt;
}
// 修改点3: 广播发送逻辑
private async Task CheckAndBroadcastAsync()
/// <summary>
/// 执行广播逻辑
/// </summary>
private async Task CheckAndBroadcastAsync(CancellationToken ct)
{
long now = Environment.TickCount64;
// 策略: 有变更 或 超过5秒(心跳)
// 策略: 有变更(Dirty) 或 超过5秒(强制心跳)
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
if (shouldSend && _sockets.Count > 0)
if (shouldSend && _config.CommandEndpoints.Any())
{
try
// 1. 构建 gRPC 请求包
var request = new StatusBatchRequest
{
var snapshot = _stateStore.Values.ToList();
var batch = new StatusBatchPayload
{
Items = snapshot,
Protocol = "GRPC",
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
byte[] data = MessagePackSerializer.Serialize(batch);
// 拦截器处理
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
if (ctx != null)
// 转换内存中的状态快照为 Protobuf 列表
foreach (var item in _stateStore.Values)
{
// ★★★ 核心修复:循环广播给所有 Socket ★★★
foreach (var socket in _sockets)
request.Items.Add(new StatusEventItem
{
// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
CameraId = item.CameraId,
IsOnline = item.IsOnline,
Reason = item.Reason,
Timestamp = item.Timestamp
});
}
// 2. 遍历所有端点进行发送
foreach (var endpoint in _config.CommandEndpoints)
{
try
{
string grpcUrl = endpoint.Uri.Replace("tcp://", "http://").Trim();
// --- 增加以下诊断代码 ---
using var channel = GrpcChannel.ForAddress(grpcUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
// 获取 gRPC 内部生成的服务全称
// 这就是客户端尝试调用的真实路径:/包名.服务名/方法名
var methodName = "ReportStatusBatch";
var serviceName = client.GetType().DeclaringType?.Name ?? "Unknown";
_logger.LogInformation("[gRPC Debug] 准备调用端点: {Url}", grpcUrl);
_logger.LogInformation("[gRPC Debug] 客户端契约服务名: {Service}", serviceName);
// 执行调用
var response = await client.ReportStatusBatchAsync(request,
deadline: DateTime.UtcNow.AddSeconds(2), cancellationToken: ct);
if (response.Success)
{
_logger.LogInformation("[gRPC Success] 上报成功");
_isDirty = false;
_lastSendTick = now;
_lastSendTick = Environment.TickCount64;
}
}
catch (RpcException ex)
{
// 这里是关键:打印 RpcException 的详细状态
_logger.LogError("[gRPC Error] StatusCode: {Code}, Detail: {Detail}", ex.StatusCode, ex.Status.Detail);
// 如果是 Unimplemented通常意味着路径不对
if (ex.StatusCode == StatusCode.Unimplemented)
{
_logger.LogError("[gRPC Fix] 请检查服务端是否注册了名为 'GatewayProvider' 的服务,且其 package 声明与客户端一致。");
}
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
_logger.LogError("[gRPC Fatal] 非 RPC 异常: {Msg}", ex.Message);
}
}
}

View File

@@ -1,87 +1,87 @@
using MessagePack;
using NetMQ;
using SHH.Contracts;
//using MessagePack;
//using NetMQ;
//using SHH.Contracts;
namespace SHH.CameraService
{
/// <summary>
/// 负责将业务契约转换为 ZeroMQ 传输协议
/// </summary>
public static class NetMQProtocolExtensions
{
private const string PROTOCOL_HEADER = "SHH_V1";
//namespace SHH.CameraService
//{
// /// <summary>
// /// 负责将业务契约转换为 ZeroMQ 传输协议
// /// </summary>
// public static class NetMQProtocolExtensions
// {
// private const string PROTOCOL_HEADER = "SHH_V1";
/// <summary>
/// 扩展方法:将 Payload 转为 NetMQMessage
/// 使用方法var msg = payload.ToNetMqMessage();
/// </summary>
public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
{
var msg = new NetMQMessage();
// /// <summary>
// /// 扩展方法:将 Payload 转为 NetMQMessage
// /// 使用方法var msg = payload.ToNetMqMessage();
// /// </summary>
// public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
// {
// var msg = new NetMQMessage();
// Frame 0: 协议魔数
msg.Append(PROTOCOL_HEADER);
// // Frame 0: 协议魔数
// msg.Append(PROTOCOL_HEADER);
////// Frame 1: 元数据 JSON
////msg.Append(payload.GetMetadataJson());
// ////// Frame 1: 元数据 JSON
// ////msg.Append(payload.GetMetadataJson());
// ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
// // ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
// payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
// payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
// Frame 1: Metadata (MessagePack)
byte[] metaBytes = MessagePackSerializer.Serialize(payload);
msg.Append(metaBytes);
// // Frame 1: Metadata (MessagePack)
// byte[] metaBytes = MessagePackSerializer.Serialize(payload);
// msg.Append(metaBytes);
// Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
msg.Append(payload.OriginalImageBytes);
else
msg.Append(Array.Empty<byte>());
// // Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
// if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
// msg.Append(payload.OriginalImageBytes);
// else
// msg.Append(Array.Empty<byte>());
// Frame 3: 处理图
if (payload.HasTargetImage && payload.TargetImageBytes != null)
msg.Append(payload.TargetImageBytes);
else
msg.Append(Array.Empty<byte>());
// // Frame 3: 处理图
// if (payload.HasTargetImage && payload.TargetImageBytes != null)
// msg.Append(payload.TargetImageBytes);
// else
// msg.Append(Array.Empty<byte>());
return msg;
}
// return msg;
// }
/// <summary>
/// 扩展方法:从 NetMQMessage 还原 Payload
/// </summary>
public static VideoPayload ToVideoPayload(this NetMQMessage msg)
{
if (msg == null || msg.FrameCount < 2) return null;
// /// <summary>
// /// 扩展方法:从 NetMQMessage 还原 Payload
// /// </summary>
// public static VideoPayload ToVideoPayload(this NetMQMessage msg)
// {
// if (msg == null || msg.FrameCount < 2) return null;
// Frame 0 Check
if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
// // Frame 0 Check
// if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
//// Frame 1: Metadata
//string json = msg[1].ConvertToString();
//var payload = VideoPayload.FromMetadataJson(json);
// //// Frame 1: Metadata
// //string json = msg[1].ConvertToString();
// //var payload = VideoPayload.FromMetadataJson(json);
// [新代码] 直接从二进制还原
// ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
// 相比 JSON 解析 String 的开销,这已经非常快了
var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
if (payload == null) return null;
// // [新代码] 直接从二进制还原
// // ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
// // 相比 JSON 解析 String 的开销,这已经非常快了
// var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
// if (payload == null) return null;
// Frame 2: Raw Image
// 利用 BufferSize 避免不必要的内存拷贝如果长度为0则跳过
if (payload.HasOriginalImage && msg[2].BufferSize > 0)
{
payload.OriginalImageBytes = msg[2].ToByteArray();
}
// // Frame 2: Raw Image
// // 利用 BufferSize 避免不必要的内存拷贝如果长度为0则跳过
// if (payload.HasOriginalImage && msg[2].BufferSize > 0)
// {
// payload.OriginalImageBytes = msg[2].ToByteArray();
// }
// Frame 3: Processed Image
if (payload.HasTargetImage && msg[3].BufferSize > 0)
{
payload.TargetImageBytes = msg[3].ToByteArray();
}
// // Frame 3: Processed Image
// if (payload.HasTargetImage && msg[3].BufferSize > 0)
// {
// payload.TargetImageBytes = msg[3].ToByteArray();
// }
return payload;
}
}
}
// return payload;
// }
// }
//}

View File

@@ -1,84 +1,93 @@
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using Google.Protobuf;
using Grpc.Net.Client;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using SHH.Contracts.Grpc;
namespace SHH.CameraService;
/// <summary>
/// NetMQ 发送工作者
/// 职责:从指定目标的 VideoDataChannel 读取 Payload通过 ZeroMQ 发送出去
/// gRPC 视频流发送工作者
/// 职责:监听特定的 StreamTarget 队列,建立 gRPC 客户端流并持续推送图片
/// </summary>
public class NetMqSenderWorker : BackgroundService
public class GrpcSenderWorker : BackgroundService
{
private readonly StreamTarget _target;
private readonly ILogger<GrpcSenderWorker> _logger;
private readonly string _grpcUrl;
// 构造函数注入特定的目标对象 (由 Program.cs 的工厂方法提供)
public NetMqSenderWorker(StreamTarget target)
public GrpcSenderWorker(StreamTarget target, ILogger<GrpcSenderWorker> logger)
{
_target = target;
_logger = logger;
// 自动适配地址:将配置的 tcp://localhost:9001 转换为 http://localhost:9001
// 并且严格使用你验证成功的 localhost
_grpcUrl = _target.Config.Endpoint.Replace("tcp://", "http://");
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 增加重启保护
_logger.LogInformation($"[gRPC Worker] 启动。目标: {_target.Config.Name}, 地址: {_grpcUrl}");
while (!stoppingToken.IsCancellationRequested)
{
try
{
Console.WriteLine($"[NetMqSender] 连接至: {_target.Config.Endpoint}");
// 1. 建立通道
using var channel = GrpcChannel.ForAddress(_grpcUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
using var clientSocket = new PublisherSocket();
clientSocket.Options.SendHighWatermark = 1000;
// 关键:增加 TCP 保活,防止防火墙静默断开长连接
clientSocket.Options.TcpKeepalive = true;
clientSocket.Options.TcpKeepaliveIdle = TimeSpan.FromSeconds(5);
// 2. 开启客户端流 (UploadVideoStream 是在 proto 中定义的)
using var call = client.UploadVideoStream(cancellationToken: stoppingToken);
clientSocket.Connect(_target.Config.Endpoint);
_logger.LogInformation($"[gRPC Worker] 已开启视频推送流: {_target.Config.Name}");
int frameCount = 0;
// 使用更稳健的读取方式
// 3. 核心搬运循环:从内存队列 (Channel) 读取数据
await foreach (var payload in _target.Channel.Reader.ReadAllAsync(stoppingToken))
{
try
// 将业务 DTO 转换为 gRPC 原生 Request
var request = new VideoFrameRequest
{
// 1. 构造消息 (内部执行了 MessagePack 序列化)
var msg = payload.ToNetMqMessage();
CameraId = payload.CameraId ?? "Unknown",
CaptureTimestamp = payload.CaptureTimestamp,
OriginalWidth = payload.OriginalWidth,
OriginalHeight = payload.OriginalHeight,
HasOriginalImage = payload.HasOriginalImage,
HasTargetImage = payload.HasTargetImage,
// 2. 发送
bool sent = clientSocket.TrySendMultipartMessage(msg);
// ★ 核心:将 byte[] 转换为 gRPC 的 ByteString (高性能)
OriginalImageBytes = payload.OriginalImageBytes != null
? ByteString.CopyFrom(payload.OriginalImageBytes)
: ByteString.Empty,
if (!sent)
TargetImageBytes = payload.TargetImageBytes != null
? ByteString.CopyFrom(payload.TargetImageBytes)
: ByteString.Empty
};
// 处理诊断信息 map<string, string>
if (payload.Diagnostics != null)
{
Console.WriteLine($"[NetMqSender] 发送缓冲区满,丢弃帧: {payload.CameraId}");
// ★ 如果没有发送成功,建议显式清理消息帧,防止内存滞留
msg.Clear();
}
else
foreach (var kv in payload.Diagnostics)
{
frameCount++;
if (frameCount % 100 == 0)
Console.WriteLine($"[NetMqSender] 已搬运 100 帧至缓冲区.");
request.Diagnostics.Add(kv.Key, kv.Value?.ToString() ?? "");
}
}
catch (Exception ex)
{
Console.WriteLine($"[NetMqSender] 内部循环异常: {ex.Message}");
}
// 4. 发送至 AiVideo
await call.RequestStream.WriteAsync(request);
}
// 正常结束流
await call.RequestStream.CompleteAsync();
}
catch (OperationCanceledException) { break; }
catch (Exception ex)
{
// ★★★ 核心改进:捕获异常并等待重试 ★★★
// 防止因为一次内存溢出或网络波动导致整个 BackgroundService 永久停止
Console.WriteLine($"[NetMqSender] 发生致命异常5秒后尝试重建连接: {ex.Message}");
_logger.LogError($"[gRPC Worker] 推送链路异常5秒后重连: {ex.Message}");
await Task.Delay(5000, stoppingToken);
}
finally
{
// 确保每次循环退出(无论是异常还是正常)都清理环境
NetMQConfig.Cleanup(false);
}
}
}
}

View File

@@ -0,0 +1,123 @@
using Grpc.Core;
using Grpc.Net.Client;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json.Linq;
using SHH.CameraSdk;
using SHH.Contracts;
using SHH.Contracts.Grpc; // 引用 Proto 生成的命名空间
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace SHH.CameraService
{
/// <summary>
/// gRPC 指令接收后台服务
/// 负责1. 逻辑注册 2. 维持指令长连接 3. 指令分发
/// </summary>
public class GrpcCommandReceiverWorker : BackgroundService
{
private readonly ILogger<GrpcCommandReceiverWorker> _logger;
private readonly ServiceConfig _config;
private readonly IEnumerable<ICommandHandler> _handlers; // 自动注入所有指令处理器
public GrpcCommandReceiverWorker(
ILogger<GrpcCommandReceiverWorker> logger,
ServiceConfig config,
IEnumerable<ICommandHandler> handlers)
{
_logger = logger;
_config = config;
_handlers = handlers;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 给 SDK 和数据库留出几秒钟的加载时间
_logger.LogInformation("[gRPC Bus] 后台 Worker 准备就绪3秒后发起连接...");
await Task.Delay(3000, stoppingToken);
while (!stoppingToken.IsCancellationRequested)
{
try
{
// 1. 地址预处理 (将 127.0.0.1 强制转换为 localhost 解决 Unimplemented 问题)
var ep = _config.CommandEndpoints.First();
string targetUrl = ep.Uri.Replace("tcp://", "http://").Replace("127.0.0.1", "localhost");
using var channel = GrpcChannel.ForAddress(targetUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
// --- 第一步:发起逻辑注册 (Unary) ---
_logger.LogInformation("[gRPC Bus] 正在发起逻辑注册: {Url}", targetUrl);
var regResp = await client.RegisterInstanceAsync(new RegisterRequest
{
InstanceId = _config.AppId,
Version = "2.0.0-grpc",
ServerIp = "127.0.0.1",
StartTimeTicks = DateTime.Now.Ticks
}, cancellationToken: stoppingToken);
if (regResp.Success)
{
_logger.LogInformation("[gRPC Bus] 逻辑注册成功。正在开启长连接指令通道...");
// --- 第二步:开启物理指令流 (Server Streaming) ---
using var call = client.OpenCommandChannel(new CommandStreamRequest
{
InstanceId = _config.AppId
}, cancellationToken: stoppingToken);
// --- 第三步:阻塞式监听服务端推送 ---
// 只要服务端通过 responseStream.WriteAsync 发消息,这里就会命中
while (await call.ResponseStream.MoveNext(stoppingToken))
{
var protoMsg = call.ResponseStream.Current;
_logger.LogInformation("[gRPC Bus] 收到远程指令: {CmdCode}", protoMsg.CmdCode);
// 异步分发,不阻塞接收循环
_ = DispatchCommandAsync(protoMsg);
}
}
}
catch (OperationCanceledException) { break; }
catch (Exception ex)
{
_logger.LogError("[gRPC Bus] 链路异常5秒后重试: {Msg}", ex.Message);
await Task.Delay(5000, stoppingToken);
}
}
}
/// <summary>
/// 指令分发逻辑
/// </summary>
private async Task DispatchCommandAsync(CommandPayloadProto msg)
{
try
{
// 1. 寻找匹配的处理器 (SyncCameraHandler / RemoveCameraHandler)
var handler = _handlers.FirstOrDefault(h => h.ActionName == msg.CmdCode);
if (handler != null)
{
// 2. 将 Proto 的参数转为 JToken保持与原有处理器兼容
var jsonParams = JToken.Parse(msg.JsonParams);
await handler.ExecuteAsync(jsonParams);
_logger.LogInformation("[gRPC Bus] 指令 {CmdCode} 执行完成", msg.CmdCode);
}
else
{
_logger.LogWarning("[gRPC Bus] 未找到处理 {CmdCode} 的处理器", msg.CmdCode);
}
}
catch (Exception ex)
{
_logger.LogError(ex, "[gRPC Bus] 指令执行失败: {CmdCode}", msg.CmdCode);
}
}
}
}

View File

@@ -1,7 +1,10 @@
using Microsoft.AspNetCore.Builder;
using Grpc.Net.Client;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.OpenApi.Models;
using SHH.CameraSdk;
using SHH.Contracts.Grpc;
using Microsoft.Extensions.Logging;
namespace SHH.CameraService;
@@ -9,51 +12,80 @@ public class Program
{
public static async Task Main(string[] args)
{
// 1. 理由:缓冲时间 10 秒, 供附加调试工具使用
for (var i = 1; i < 10; i++)
Thread.Sleep(1000);
// =============================================================
// 2. 基础环境与配置 (理由:明确身份 ID 和 监听端口)
// =============================================================
var config = ServiceConfig.BuildFromArgs(args);
// 硬件预热 (理由:确保底层驱动库在 Web 容器启动前完全就绪)
// 2. 硬件预热 (静态方法保留)
HikNativeMethods.NET_DVR_Init();
HikSdkManager.ForceWarmUp();
// 1. [核心环境] 必须在所有网络操作前开启
AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true);
// 2. 模拟/解析配置
if (args.Length == 0)
{
string serviceArgs = "--appid CameraApp_01 " +
"--uris localhost,9001,video,调试PC; " +
"--uris localhost,9001,command,调试PC; " +
"--mode 1 --ports 5000,100";
args = serviceArgs.Split(' ', StringSplitOptions.RemoveEmptyEntries);
}
var config = ServiceConfig.BuildFromArgs(args);
// =============================================================
// 3. 【强行复刻成功逻辑】 在 Web 容器启动前直接执行注册
// =============================================================
if (config.CommandEndpoints.Any())
{
try
{
// 将 tcp:// 转换为 http:// 以适配 gRPC
string targetUrl = config.CommandEndpoints.First().Uri.Replace("tcp://", "http://");
using var channel = GrpcChannel.ForAddress(targetUrl);
var client = new GatewayProvider.GatewayProviderClient(channel);
Console.WriteLine($"[gRPC] 正在执行预注册 (环境: 纯净): {targetUrl}");
var resp = await client.RegisterInstanceAsync(new RegisterRequest
{
InstanceId = config.AppId,
Version = "2.0.0-grpc",
ServerIp = "127.0.0.1",
WebApiPort = config.BasePort,
StartTimeTicks = DateTime.Now.Ticks,
ProcessId = Environment.ProcessId,
Description = "Camera Service"
});
Console.WriteLine($"[gRPC] 预注册成功: {resp.Message}");
}
catch (Exception ex)
{
Console.WriteLine($"[gRPC] 预注册尝试失败 (不影响启动): {ex.Message}");
}
}
// =============================================================
// 4. 构建 Web 主机环境
// =============================================================
var builder = WebApplication.CreateBuilder(args);
// =============================================================
// 3. 依赖注入注册 (DI)
// =============================================================
// 基础业务单例注册
builder.Services.AddSingleton(config);
// 注册缩放与增亮业务(不注册则不实现)
builder.Services.AddSingleton<ProcessingConfigManager>();
builder.Services.AddSingleton(sp => new ImageScaleCluster(4, sp.GetRequiredService<ProcessingConfigManager>()));
builder.Services.AddSingleton(sp => new ImageEnhanceCluster(4, sp.GetRequiredService<ProcessingConfigManager>()));
builder.Services.AddHostedService<PipelineConfigurator>();
// 接入 SDK 核心逻辑
builder.Services.AddCameraSdk(config.NumericId);
// 注册后台引擎 (理由:托管长周期的硬件状态监控)
builder.Services.AddHostedService<CameraEngineWorker>();
// ★ 注册 gRPC 版本的状态监控工作者 (不讲道理,直接注册)
builder.Services.AddHostedService<DeviceStateMonitorWorker>();
// 配置 Web 相关的服务
ConfigureWebServices(builder, config);
// 配置进程守护
builder.Services.AddHostedService<ParentProcessSentinel>();
builder.Services.AddHostedService<GrpcCommandReceiverWorker>();
// =============================================================
// 4. 接受启动传参, 并支持将视频进行网络广播
// 5. 视频流 Target 注册 (gRPC 模式)
// =============================================================
// 1. 读取配置创建 targets (可以是 1 个,也可以是 10 个)
var netTargets = new List<StreamTarget>();
if (config.VideoEndpoints != null)
{
@@ -61,79 +93,57 @@ public class Program
{
netTargets.Add(new StreamTarget(new PushTargetConfig
{
Name = cfgVideo.Description, Endpoint = cfgVideo.Uri, QueueCapacity = 10,
Name = cfgVideo.Description,
Endpoint = cfgVideo.Uri,
QueueCapacity = 10,
}));
}
}
// 2. 注册 Targets (供采集者用)
builder.Services.AddSingleton<IEnumerable<StreamTarget>>(netTargets);
// 3. 注册采集者 (它会注入上面的 targets进行编码和分发)
builder.Services.AddHostedService<NetworkStreamingWorker>();
// 5. 为每个 Target 注册一个独立的发送者
// 为每个 Target 绑定一个 gRPC 流发送者
foreach (var target in netTargets)
{
builder.Services.AddHostedService(sp => new NetMqSenderWorker(target));
builder.Services.AddHostedService(sp =>
new GrpcSenderWorker(target, sp.GetRequiredService<ILogger<GrpcSenderWorker>>()));
}
// =============================================================
// 5. 命令管道配置
// =============================================================
// 2. 注册管道管理器
// 注册指令分发 (不再使用 NetMQ 的 CommandClientWorker)
builder.Services.AddSingleton<InterceptorPipeline>();
// 负责连接 Dashboard注册身份接收重启/控制指令
builder.Services.AddHostedService<CommandClientWorker>();
// 1. 注册分发器
builder.Services.AddSingleton<CommandDispatcher>();
// 2. 注册具体的指令处理器 (每写一个新的 Handler就在这里注册一下或者用反射批量注册)
builder.Services.AddSingleton<ICommandHandler, SyncCameraHandler>();
builder.Services.AddSingleton<ICommandHandler, RemoveCameraHandler>();
ConfigureWebServices(builder, config);
// =============================================================
// 6. 构建与管道配置
// 6. 启动服务
// =============================================================
var app = builder.Build();
// 核心修复:同步点火逻辑 (理由:在 Web 开启前完成设备池的初步构建)
// 激活 SDK 管理器并启动业务点火
await StartBusinessLogic(app);
app.UseSwagger();
app.UseSwaggerUI(c =>
{
c.SwaggerEndpoint("/swagger/v1/swagger.json", $"SHH Gateway #{config.AppId}");
});
app.MapGet("/", () => $"SHH Gateway {config.AppId} is running.");
app.UseSwaggerUI(c => c.SwaggerEndpoint("/swagger/v1/swagger.json", $"SHH Gateway #{config.AppId}"));
app.MapGet("/", () => $"SHH Gateway {config.AppId} is running (gRPC Mode).");
app.UseCors("AllowAll");
// 理由:正式映射控制器路由
app.MapControllers();
// =============================================================
// 5. 正式启动
// =============================================================
Console.WriteLine($"[System] 正在启动 Web 服务,监听端口: {config.BasePort}");
await app.RunAsync($"http://0.0.0.0:{config.BasePort}");
}
/// <summary>
/// 对齐业务启动:激活单例并启动相机管理器
/// 激活单例并启动相机管理器
/// </summary>
static async Task StartBusinessLogic(WebApplication app)
{
var manager = app.Services.GetRequiredService<CameraManager>();
// 激活哨兵逻辑 (理由:显式 Get 触发单例构造,否则不工作)
_ = app.Services.GetRequiredService<ConnectivitySentinel>();
// 启动相机任务加载
await manager.StartAsync();
Console.WriteLine("[System] 核心业务逻辑已激活。");
}
@@ -147,14 +157,12 @@ public class Program
options.AddPolicy("AllowAll", p => p.AllowAnyOrigin().AllowAnyHeader().AllowAnyMethod());
});
// ★★★★★ 补全点:跨项目控制器加载 ★★★★★
// 理由Controller 定义在 SDK 项目中,必须通过 AddApplicationPart 显式挂载
builder.Services.AddControllers(options =>
{
options.Filters.Add<UserActionFilter>();
})
.AddApplicationPart(typeof(CamerasController).Assembly) // 必备:加载相机控制接口
.AddApplicationPart(typeof(MonitorController).Assembly); // 必备:加载监控接口
.AddApplicationPart(typeof(CamerasController).Assembly)
.AddApplicationPart(typeof(MonitorController).Assembly);
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen(c =>

View File

@@ -14,13 +14,17 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="NetMQ" Version="4.0.2.2" />
<PackageReference Include="Grpc.Net.Client" Version="2.76.0" />
<PackageReference Include="Grpc.Tools" Version="2.76.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SHH.CameraSdk\SHH.CameraSdk.csproj" />
<ProjectReference Include="..\SHH.Contracts.Grpc\SHH.Contracts.Grpc.csproj" />
<ProjectReference Include="..\SHH.Contracts\SHH.Contracts.csproj" />
<ProjectReference Include="..\SHH.NetMQ\SHH.NetMQ.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,94 @@
syntax = "proto3";
// 自动生成代码时的命名空间
option csharp_namespace = "SHH.Contracts.Grpc";
service GatewayProvider {
// 1. 身份注册 (CameraService -> AiVideo)
rpc RegisterInstance (RegisterRequest) returns (GenericResponse);
// 2. 状态批量上报 (CameraService -> AiVideo)
rpc ReportStatusBatch (StatusBatchRequest) returns (GenericResponse);
// 3. 视频流传输 (双向或客户端流)
rpc UploadVideoStream (stream VideoFrameRequest) returns (GenericResponse);
// ★ 4. 指令推送通道 (Server Streaming)
// 客户端启动后调用此方法并保持连接,服务端通过此流下发 Sync_Camera 等指令
rpc OpenCommandChannel (CommandStreamRequest) returns (stream CommandPayloadProto);
}
// --- 1. 注册相关 ---
message RegisterRequest {
// 进程 ID (用于区分同一台机器上的多个实例)
int32 process_id = 1;
// 调用进程句柄
int32 invoke_process_id = 2;
// 实例唯一标识符 (例如 "Stream_1")
string instance_id = 3;
// 软件版本号
string version = 4;
// 软件所在的局域网 IP
string server_ip = 5;
// WebAPI 监听端口
int32 webapi_port = 6;
// Grpc通讯端口
int32 grpc_port = 7;
// 启动时间
int64 start_time_ticks = 9;
// 描述信息
string description = 10;
}
// --- 2. 状态上报相关 ---
message StatusBatchRequest {
string protocol = 1;
int64 timestamp = 2;
repeated StatusEventItem items = 3;
}
message StatusEventItem {
string camera_id = 1;
bool is_online = 2;
string reason = 3;
int64 timestamp = 4;
}
// --- 3. 视频流相关 ---
message VideoFrameRequest {
string camera_id = 1;
int64 capture_timestamp = 2;
int64 dispatch_timestamp = 3;
int32 original_width = 4;
int32 original_height = 5;
int32 target_width = 6;
int32 target_height = 7;
repeated string subscriber_ids = 8;
map<string, string> diagnostics = 9;
bool has_original_image = 10;
bool has_target_image = 11;
bytes original_image_bytes = 12;
bytes target_image_bytes = 13;
}
// --- 4. 指令下发相关 (对应 C# CommandPayload) ---
message CommandStreamRequest {
string instance_id = 1; // 告知服务端我是哪个节点
}
message CommandPayloadProto {
string protocol = 1; // 协议类型,默认 "COMMAND"
string cmd_code = 2; // 指令代码,如 "Sync_Camera"
string target_id = 3; // 目标对象 ID
string json_params = 4; // 业务参数 JSON
string request_id = 5; // 请求追踪 ID
int64 timestamp_ticks = 6; // 发送时间戳 (Ticks)
bool require_ack = 7; // 是否需要回执
int32 retry_count = 8; // 重试计数
int64 expire_time = 9; // 过期时间戳
}
message GenericResponse {
bool success = 1;
string message = 2;
}

View File

@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<None Remove="Protos\gateway_service.proto" />
</ItemGroup>
<ItemGroup>
<Protobuf Include="Protos\gateway_service.proto" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="3.33.4" />
<PackageReference Include="Grpc.Core" Version="2.46.6" />
<PackageReference Include="Grpc.Core.Api" Version="2.76.0" />
<PackageReference Include="Grpc.Tools" Version="2.76.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>