视频SDK新协议签入
This commit is contained in:
@@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 18
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VisualStudioVersion = 18.1.11312.151 d18.0
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VisualStudioVersion = 18.1.11312.151
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraSdk", "SHH.CameraSdk\SHH.CameraSdk.csproj", "{21B70A94-43FC-4D17-AB83-9E4B5178397E}"
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EndProject
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@@ -9,12 +9,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraService", "SHH.Ca
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.Contracts", "SHH.Contracts\SHH.Contracts.csproj", "{E7A63644-7A55-4267-99D2-7D0A7D54B43C}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.NetMQ", "SHH.NetMQ\SHH.NetMQ.csproj", "{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.CameraDashboard", "SHH.CameraDashboard\SHH.CameraDashboard.csproj", "{03C249D7-BCF1-404D-AD09-7AB39BA263AD}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.ProcessLaunchers", "SHH.ProcessLaunchers\SHH.ProcessLaunchers.csproj", "{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHH.Contracts.Grpc", "SHH.Contracts.Grpc\SHH.Contracts.Grpc.csproj", "{5CBDD688-1CD0-4E63-81C5-8E18750D891A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -33,10 +33,6 @@ Global
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{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E7A63644-7A55-4267-99D2-7D0A7D54B43C}.Release|Any CPU.Build.0 = Release|Any CPU
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{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FAC8E0CD-4BB3-4752-A406-CD3D2CE5FBB4}.Release|Any CPU.Build.0 = Release|Any CPU
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{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{03C249D7-BCF1-404D-AD09-7AB39BA263AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@@ -45,6 +41,10 @@ Global
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{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E12F2D41-B7BB-4303-AD01-5DCD02D7FF3C}.Release|Any CPU.Build.0 = Release|Any CPU
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{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5CBDD688-1CD0-4E63-81C5-8E18750D891A}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -99,11 +99,12 @@ namespace SHH.CameraDashboard
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Id = "CameraService", // 内部标识
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DisplayName = "视频接入服务", // UI显示名称
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// 请确保路径正确,建议用相对路径 AppDomain.CurrentDomain.BaseDirectory + "SHH.CameraService.exe"
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ExePath = @"E:\Codes2026\Ayay\SHH.CameraService\bin\Debug\net8.0\SHH.CameraService.exe",
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ExePath = @"D:\Codes\Codes2026\Ayay\SHH.CameraService\bin\Debug\net8.0\SHH.CameraService.exe",
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Arguments = serviceArgs, // ★★★ 核心:注入参数 ★★★
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StartupOrder = 1, // 优先级
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RestartDelayMs = 2000, // 崩溃后2秒重启
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Visible = false // 不显示黑框
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Visible = true, // 不显示黑框
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EnableLogRedirect = false,
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});
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// =========================================================
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74
SHH.CameraDashboard/Invokes/CameraHub.cs
Normal file
74
SHH.CameraDashboard/Invokes/CameraHub.cs
Normal file
@@ -0,0 +1,74 @@
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using Microsoft.AspNetCore.SignalR;
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using SHH.Contracts;
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using System.Collections.Concurrent;
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namespace SHH.CameraDashboard
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{
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/// <summary>
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/// [SignalR 中心]
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/// 职责:负责物理链路的维护,将网络消息路由到业务层 (CommandServer)
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/// </summary>
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public class CameraHub : Hub
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{
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// 静态映射表:InstanceId -> ConnectionId (用于定向发指令)
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private static readonly ConcurrentDictionary<string, string> _instanceMapping = new();
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// =================================================================
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// 1. 注册逻辑 (替代原 CommandServer.HandleRegistration)
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// =================================================================
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/// <summary>
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/// 供 CameraService 调用
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/// </summary>
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public async Task Register(RegisterPayload payload)
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{
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string connectionId = Context.ConnectionId;
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// 1. 记录映射关系
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_instanceMapping[payload.InstanceId] = connectionId;
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// 2. 将连接加入组 (按 InstanceId 组队,方便 CommandServer 发指令)
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await Groups.AddToGroupAsync(connectionId, payload.InstanceId);
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// 3. 回调业务单例处理 UI 逻辑
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CommandServer.Instance.HandleClientRegister(payload);
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Console.WriteLine($"[Hub] 收到注册: {payload.InstanceId}, 连接ID: {connectionId}");
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}
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// =================================================================
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// 2. 指令回执
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// =================================================================
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/// <summary>
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/// 供 CameraService 执行完指令后调用
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/// </summary>
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public void ReportCommandResult(CommandResult result)
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{
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CommandServer.Instance.HandleCommandResult(result);
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}
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// =================================================================
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// 3. 视频流中转
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// =================================================================
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/// <summary>
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/// 供 CameraService 上传图片
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/// </summary>
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public async Task UploadFrame(VideoPayload payload)
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{
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// 转发给订阅了该摄像头的组 (例如 Dashboard UI 订阅了该组)
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await Clients.Group($"Watch_{payload.CameraId}").SendAsync("OnFrameRecv", payload);
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}
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// =================================================================
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// 生命周期管理
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// =================================================================
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public override async Task OnDisconnectedAsync(Exception? exception)
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{
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// 清理映射逻辑可以在这里扩展
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await base.OnDisconnectedAsync(exception);
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}
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}
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}
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@@ -17,6 +17,7 @@
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<ItemGroup>
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<Compile Remove="App\WizardControl.xaml.cs" />
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<Compile Remove="Invokes\CameraHub.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -33,7 +34,6 @@
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<ItemGroup>
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<ProjectReference Include="..\SHH.Contracts\SHH.Contracts.csproj" />
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<ProjectReference Include="..\SHH.NetMQ\SHH.NetMQ.csproj" />
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<ProjectReference Include="..\SHH.ProcessLaunchers\SHH.ProcessLaunchers.csproj" />
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</ItemGroup>
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@@ -17,7 +17,8 @@ public class ServiceConfig
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// 2. 目标地址列表 (类型变了!)
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// ==========================================
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// ★★★ 修改点:从 List<string> 变为 List<ServiceEndpoint> ★★★
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// ★★★ 修改点:从 List<string> 变为 List<
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// > ★★★
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public List<ServiceEndpoint> VideoEndpoints { get; private set; } = new List<ServiceEndpoint>();
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public List<ServiceEndpoint> CommandEndpoints { get; private set; } = new List<ServiceEndpoint>();
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@@ -77,6 +78,9 @@ public class ServiceConfig
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// ==========================================
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private static void ParseSingleUriConfig(ServiceConfig config, string rawValue)
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{
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// 【新增】清理可能存在的双引号,防止地址解析失败
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rawValue = rawValue.Replace("\"", "");
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var segments = rawValue.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (var segment in segments)
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@@ -1,194 +1,194 @@
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using System.Text;
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using MessagePack;
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using Microsoft.Extensions.Hosting;
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using NetMQ;
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using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
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using NetMQ.Sockets;
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using SHH.CameraSdk;
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using SHH.Contracts;
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//using System.Text;
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//using MessagePack;
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//using Microsoft.Extensions.Hosting;
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//using NetMQ;
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//using NetMQ.Monitoring; // ★ 1. 必须引用 Monitoring 命名空间
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//using NetMQ.Sockets;
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//using SHH.CameraSdk;
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//using SHH.Contracts;
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namespace SHH.CameraService;
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//namespace SHH.CameraService;
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public class CommandClientWorker : BackgroundService
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{
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private readonly ServiceConfig _config;
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private readonly CommandDispatcher _dispatcher;
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private readonly InterceptorPipeline _pipeline;
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//public class CommandClientWorker : BackgroundService
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//{
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// private readonly ServiceConfig _config;
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// private readonly CommandDispatcher _dispatcher;
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// private readonly InterceptorPipeline _pipeline;
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// 管理多个 Socket
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private readonly List<DealerSocket> _sockets = new();
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// // 管理多个 Socket
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// private readonly List<DealerSocket> _sockets = new();
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// ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
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private readonly List<NetMQMonitor> _monitors = new();
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// // ★ 2. 新增:保存 Monitor 列表,防止被 GC 回收
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// private readonly List<NetMQMonitor> _monitors = new();
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private NetMQPoller? _poller;
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// private NetMQPoller? _poller;
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public CommandClientWorker(
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ServiceConfig config,
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CommandDispatcher dispatcher,
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InterceptorPipeline pipeline)
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{
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_config = config;
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_dispatcher = dispatcher;
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_pipeline = pipeline;
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}
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// public CommandClientWorker(
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// ServiceConfig config,
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// CommandDispatcher dispatcher,
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// InterceptorPipeline pipeline)
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// {
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// _config = config;
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// _dispatcher = dispatcher;
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// _pipeline = pipeline;
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// }
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protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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{
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await Task.Yield();
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// protected override async Task ExecuteAsync(CancellationToken stoppingToken)
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// {
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// await Task.Yield();
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if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
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// if (!_config.ShouldConnect || _config.CommandEndpoints.Count == 0) return;
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_poller = new NetMQPoller();
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// _poller = new NetMQPoller();
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// -------------------------------------------------------------
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// 核心修改区:建立连接并挂载监控器
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// -------------------------------------------------------------
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foreach (var ep in _config.CommandEndpoints)
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{
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try
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{
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var socket = new DealerSocket();
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socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
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// // -------------------------------------------------------------
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// // 核心修改区:建立连接并挂载监控器
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// // -------------------------------------------------------------
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// foreach (var ep in _config.CommandEndpoints)
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// {
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// try
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// {
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// var socket = new DealerSocket();
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// socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId);
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var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
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var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
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// var monitorUrl = $"inproc://monitor_{Guid.NewGuid():N}";
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// var monitor = new NetMQMonitor(socket, monitorUrl, SocketEvents.Connected);
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monitor.Connected += async (s, args) =>
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{
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Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
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await SendRegisterAsync(socket);
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};
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// monitor.Connected += async (s, args) =>
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// {
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// Console.WriteLine($"[指令] 网络连接建立: {ep.Uri} -> 正在补发注册包...");
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// await SendRegisterAsync(socket);
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// };
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// ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
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// 错误写法: _poller.Add(monitor);
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monitor.AttachToPoller(_poller);
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// // ★★★ 修正点:使用 AttachToPoller 代替 Add ★★★
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// // 错误写法: _poller.Add(monitor);
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// monitor.AttachToPoller(_poller);
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// 依然需要保存引用,防止被 GC 回收
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_monitors.Add(monitor);
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// // 依然需要保存引用,防止被 GC 回收
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// _monitors.Add(monitor);
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socket.Connect(ep.Uri);
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socket.ReceiveReady += OnSocketReceiveReady;
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// socket.Connect(ep.Uri);
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// socket.ReceiveReady += OnSocketReceiveReady;
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_sockets.Add(socket);
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_poller.Add(socket);
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// _sockets.Add(socket);
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// _poller.Add(socket);
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Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
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}
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}
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// Console.WriteLine($"[指令] 通道初始化完成: {ep.Uri} (带自动重连监控)");
|
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// }
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// catch (Exception ex)
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||||
// {
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// Console.WriteLine($"[指令] 连接初始化异常: {ex.Message}");
|
||||
// }
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// }
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if (_sockets.Count == 0) return;
|
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// if (_sockets.Count == 0) return;
|
||||
|
||||
// =================================================================
|
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// 6. 绑定 ACK 逻辑 (保持不变)
|
||||
// =================================================================
|
||||
_dispatcher.OnResponseReady += async (result) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] resultBytes = MessagePackSerializer.Serialize(result);
|
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var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
|
||||
// // =================================================================
|
||||
// // 6. 绑定 ACK 逻辑 (保持不变)
|
||||
// // =================================================================
|
||||
// _dispatcher.OnResponseReady += async (result) =>
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// byte[] resultBytes = MessagePackSerializer.Serialize(result);
|
||||
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.CommandResult, resultBytes);
|
||||
|
||||
if (ctx != null)
|
||||
{
|
||||
foreach (var socket in _sockets)
|
||||
{
|
||||
socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
|
||||
}
|
||||
Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
|
||||
}
|
||||
};
|
||||
// if (ctx != null)
|
||||
// {
|
||||
// foreach (var socket in _sockets)
|
||||
// {
|
||||
// socket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
|
||||
// }
|
||||
// Console.WriteLine($"[指令] ACK 已广播 (ID: {result.RequestId})");
|
||||
// }
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// Console.WriteLine($"[ACK] 发送失败: {ex.Message}");
|
||||
// }
|
||||
// };
|
||||
|
||||
// =================================================================
|
||||
// 7. 启动 Poller
|
||||
// =================================================================
|
||||
// 注意:我们不需要手动发第一次注册包了,
|
||||
// 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
|
||||
// 事件里会自动发送注册包。这就是“自动档”的好处。
|
||||
_poller.RunAsync();
|
||||
// // =================================================================
|
||||
// // 7. 启动 Poller
|
||||
// // =================================================================
|
||||
// // 注意:我们不需要手动发第一次注册包了,
|
||||
// // 因为 Poller 启动后,底层 TCP 会建立连接,从而触发 monitor.Connected 事件,
|
||||
// // 事件里会自动发送注册包。这就是“自动档”的好处。
|
||||
// _poller.RunAsync();
|
||||
|
||||
// 阻塞直到取消
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
await Task.Delay(1000, stoppingToken);
|
||||
}
|
||||
// // 阻塞直到取消
|
||||
// while (!stoppingToken.IsCancellationRequested)
|
||||
// {
|
||||
// await Task.Delay(1000, stoppingToken);
|
||||
// }
|
||||
|
||||
// 清理
|
||||
_poller.Stop();
|
||||
_poller.Dispose();
|
||||
foreach (var m in _monitors) m.Dispose(); // 释放监控器
|
||||
foreach (var s in _sockets) s.Dispose();
|
||||
}
|
||||
// // 清理
|
||||
// _poller.Stop();
|
||||
// _poller.Dispose();
|
||||
// foreach (var m in _monitors) m.Dispose(); // 释放监控器
|
||||
// foreach (var s in _sockets) s.Dispose();
|
||||
// }
|
||||
|
||||
// =================================================================
|
||||
// ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
|
||||
// =================================================================
|
||||
private async Task SendRegisterAsync(DealerSocket targetSocket)
|
||||
{
|
||||
try
|
||||
{
|
||||
var registerPayload = new RegisterPayload
|
||||
{
|
||||
Protocol = ProtocolHeaders.ServerRegister,
|
||||
InstanceId = _config.AppId,
|
||||
ProcessId = Environment.ProcessId,
|
||||
Version = "1.0.0",
|
||||
ServerIp = "127.0.0.1", // 建议优化:获取本机真实IP
|
||||
WebApiPort = _config.BasePort,
|
||||
StartTime = DateTime.Now
|
||||
};
|
||||
// // =================================================================
|
||||
// // ★ 8. 抽离出的注册包发送逻辑 (供 Monitor 调用)
|
||||
// // =================================================================
|
||||
// private async Task SendRegisterAsync(DealerSocket targetSocket)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// var registerPayload = new RegisterPayload
|
||||
// {
|
||||
// Protocol = ProtocolHeaders.ServerRegister,
|
||||
// InstanceId = _config.AppId,
|
||||
// ProcessId = Environment.ProcessId,
|
||||
// Version = "1.0.0",
|
||||
// ServerIp = "127.0.0.1", // 建议优化:获取本机真实IP
|
||||
// WebApiPort = _config.BasePort,
|
||||
// StartTime = DateTime.Now
|
||||
// };
|
||||
|
||||
byte[] regData = MessagePackSerializer.Serialize(registerPayload);
|
||||
// byte[] regData = MessagePackSerializer.Serialize(registerPayload);
|
||||
|
||||
// 执行拦截器
|
||||
var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
|
||||
// // 执行拦截器
|
||||
// var ctx = await _pipeline.ExecuteSendAsync(ProtocolHeaders.ServerRegister, regData);
|
||||
|
||||
if (ctx != null)
|
||||
{
|
||||
// 直接向触发事件的那个 Socket 发送
|
||||
// DealerSocket 允许在连接未完全就绪时 Send,它会缓存直到网络通畅
|
||||
targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
|
||||
// Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
|
||||
}
|
||||
}
|
||||
// if (ctx != null)
|
||||
// {
|
||||
// // 直接向触发事件的那个 Socket 发送
|
||||
// // DealerSocket 允许在连接未完全就绪时 Send,它会缓存直到网络通畅
|
||||
// targetSocket.SendMoreFrame(ctx.Protocol).SendFrame(ctx.Data);
|
||||
// // Console.WriteLine($"[指令] 身份注册包已推入队列: {targetSocket.Options.Identity}");
|
||||
// }
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// Console.WriteLine($"[指令] 注册包发送失败: {ex.Message}");
|
||||
// }
|
||||
// }
|
||||
|
||||
private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
|
||||
{
|
||||
NetMQMessage incomingMsg = new NetMQMessage();
|
||||
if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
|
||||
{
|
||||
if (incomingMsg.FrameCount >= 2)
|
||||
{
|
||||
try
|
||||
{
|
||||
string rawProtocol = incomingMsg[0].ConvertToString();
|
||||
byte[] rawData = incomingMsg[1].ToByteArray();
|
||||
// private async void OnSocketReceiveReady(object? sender, NetMQSocketEventArgs e)
|
||||
// {
|
||||
// NetMQMessage incomingMsg = new NetMQMessage();
|
||||
// if (e.Socket.TryReceiveMultipartMessage(ref incomingMsg))
|
||||
// {
|
||||
// if (incomingMsg.FrameCount >= 2)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// string rawProtocol = incomingMsg[0].ConvertToString();
|
||||
// byte[] rawData = incomingMsg[1].ToByteArray();
|
||||
|
||||
var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
|
||||
if (ctx != null)
|
||||
{
|
||||
await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[指令] 处理异常: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// var ctx = await _pipeline.ExecuteReceiveAsync(rawProtocol, rawData);
|
||||
// if (ctx != null)
|
||||
// {
|
||||
// await _dispatcher.DispatchAsync(ctx.Protocol, ctx.Data);
|
||||
// }
|
||||
// }
|
||||
// catch (Exception ex)
|
||||
// {
|
||||
// Console.WriteLine($"[指令] 处理异常: {ex.Message}");
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
@@ -1,22 +1,25 @@
|
||||
using System.Collections.Concurrent;
|
||||
using Grpc.Core;
|
||||
using Grpc.Net.Client;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using NetMQ;
|
||||
using NetMQ.Sockets;
|
||||
using MessagePack;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SHH.CameraSdk;
|
||||
using SHH.Contracts;
|
||||
using System.Text;
|
||||
using SHH.Contracts.Grpc;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace SHH.CameraService
|
||||
namespace SHH.CameraService;
|
||||
|
||||
/// <summary>
|
||||
/// 设备状态监控工作者 (gRPC 版)
|
||||
/// 职责:监控相机状态并在状态变更或心跳周期内,通过 gRPC 批量上报至所有配置的端点
|
||||
/// </summary>
|
||||
public class DeviceStateMonitorWorker : BackgroundService
|
||||
{
|
||||
public class DeviceStateMonitorWorker : BackgroundService
|
||||
{
|
||||
private readonly CameraManager _manager;
|
||||
private readonly ServiceConfig _config;
|
||||
private readonly InterceptorPipeline _pipeline;
|
||||
private readonly ILogger<DeviceStateMonitorWorker> _logger;
|
||||
|
||||
// 修改点1: 改为 Socket 列表
|
||||
private readonly List<DealerSocket> _sockets = new();
|
||||
// 状态存储:CameraId -> 状态载荷
|
||||
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
|
||||
|
||||
private volatile bool _isDirty = false;
|
||||
@@ -25,62 +28,49 @@ namespace SHH.CameraService
|
||||
public DeviceStateMonitorWorker(
|
||||
CameraManager manager,
|
||||
ServiceConfig config,
|
||||
InterceptorPipeline pipeline)
|
||||
ILogger<DeviceStateMonitorWorker> logger)
|
||||
{
|
||||
_manager = manager;
|
||||
_config = config;
|
||||
_pipeline = pipeline;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
// 1. 初始化
|
||||
// 1. 初始化本地状态缓存
|
||||
foreach (var dev in _manager.GetAllDevices())
|
||||
{
|
||||
UpdateLocalState(dev.Id, false, "Init");
|
||||
UpdateLocalState(dev.Id, false, "Service Init");
|
||||
}
|
||||
|
||||
// 2. 订阅 SDK 状态变更事件
|
||||
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
|
||||
|
||||
// 修改点2: 遍历所有端点建立连接
|
||||
if (_config.CommandEndpoints.Count == 0) return;
|
||||
_logger.LogInformation("[StatusWorker] gRPC 状态上报已启动,配置节点数: {Count}", _config.CommandEndpoints.Count);
|
||||
|
||||
Console.WriteLine($"[StatusWorker] 启动状态上报,目标节点数: {_config.CommandEndpoints.Count}");
|
||||
|
||||
foreach (var ep in _config.CommandEndpoints)
|
||||
{
|
||||
try
|
||||
{
|
||||
var socket = new DealerSocket();
|
||||
// 状态通道也建议设置 Identity,方便服务端追踪
|
||||
socket.Options.Identity = Encoding.UTF8.GetBytes(_config.AppId + "_status");
|
||||
socket.Options.SendHighWatermark = 1000;
|
||||
socket.Connect(ep.Uri);
|
||||
_sockets.Add(socket);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[StatusWorker] 连接失败 {ep.Uri}: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// 定时循环 (1秒1次)
|
||||
// 3. 定时循环 (1秒1次检查)
|
||||
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
|
||||
try
|
||||
{
|
||||
while (await timer.WaitForNextTickAsync(stoppingToken))
|
||||
{
|
||||
await CheckAndBroadcastAsync();
|
||||
await CheckAndBroadcastAsync(stoppingToken);
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) { /* 正常退出 */ }
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "[StatusWorker] 运行异常");
|
||||
}
|
||||
finally
|
||||
{
|
||||
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
|
||||
// 清理所有 socket
|
||||
foreach (var s in _sockets) s.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SDK 状态变更回调
|
||||
/// </summary>
|
||||
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
|
||||
{
|
||||
UpdateLocalState(deviceId, isOnline, reason);
|
||||
@@ -99,44 +89,81 @@ namespace SHH.CameraService
|
||||
_stateStore[deviceId.ToString()] = evt;
|
||||
}
|
||||
|
||||
// 修改点3: 广播发送逻辑
|
||||
private async Task CheckAndBroadcastAsync()
|
||||
/// <summary>
|
||||
/// 执行广播逻辑
|
||||
/// </summary>
|
||||
private async Task CheckAndBroadcastAsync(CancellationToken ct)
|
||||
{
|
||||
long now = Environment.TickCount64;
|
||||
// 策略: 有变更 或 超过5秒(心跳)
|
||||
|
||||
// 策略: 有变更(Dirty) 或 超过5秒(强制心跳)
|
||||
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
|
||||
|
||||
if (shouldSend && _sockets.Count > 0)
|
||||
if (shouldSend && _config.CommandEndpoints.Any())
|
||||
{
|
||||
try
|
||||
// 1. 构建 gRPC 请求包
|
||||
var request = new StatusBatchRequest
|
||||
{
|
||||
var snapshot = _stateStore.Values.ToList();
|
||||
var batch = new StatusBatchPayload
|
||||
{
|
||||
Items = snapshot,
|
||||
Protocol = "GRPC",
|
||||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||||
};
|
||||
|
||||
byte[] data = MessagePackSerializer.Serialize(batch);
|
||||
|
||||
// 拦截器处理
|
||||
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
|
||||
if (ctx != null)
|
||||
// 转换内存中的状态快照为 Protobuf 列表
|
||||
foreach (var item in _stateStore.Values)
|
||||
{
|
||||
// ★★★ 核心修复:循环广播给所有 Socket ★★★
|
||||
foreach (var socket in _sockets)
|
||||
request.Items.Add(new StatusEventItem
|
||||
{
|
||||
// TrySend 避免阻塞,如果某个服务端卡死不影响其他端
|
||||
socket.SendMoreFrame(ctx.Protocol).TrySendFrame(ctx.Data);
|
||||
CameraId = item.CameraId,
|
||||
IsOnline = item.IsOnline,
|
||||
Reason = item.Reason,
|
||||
Timestamp = item.Timestamp
|
||||
});
|
||||
}
|
||||
|
||||
// 2. 遍历所有端点进行发送
|
||||
foreach (var endpoint in _config.CommandEndpoints)
|
||||
{
|
||||
try
|
||||
{
|
||||
string grpcUrl = endpoint.Uri.Replace("tcp://", "http://").Trim();
|
||||
|
||||
// --- 增加以下诊断代码 ---
|
||||
using var channel = GrpcChannel.ForAddress(grpcUrl);
|
||||
var client = new GatewayProvider.GatewayProviderClient(channel);
|
||||
|
||||
// 获取 gRPC 内部生成的服务全称
|
||||
// 这就是客户端尝试调用的真实路径:/包名.服务名/方法名
|
||||
var methodName = "ReportStatusBatch";
|
||||
var serviceName = client.GetType().DeclaringType?.Name ?? "Unknown";
|
||||
|
||||
_logger.LogInformation("[gRPC Debug] 准备调用端点: {Url}", grpcUrl);
|
||||
_logger.LogInformation("[gRPC Debug] 客户端契约服务名: {Service}", serviceName);
|
||||
|
||||
// 执行调用
|
||||
var response = await client.ReportStatusBatchAsync(request,
|
||||
deadline: DateTime.UtcNow.AddSeconds(2), cancellationToken: ct);
|
||||
|
||||
if (response.Success)
|
||||
{
|
||||
_logger.LogInformation("[gRPC Success] 上报成功");
|
||||
_isDirty = false;
|
||||
_lastSendTick = now;
|
||||
_lastSendTick = Environment.TickCount64;
|
||||
}
|
||||
}
|
||||
catch (RpcException ex)
|
||||
{
|
||||
// 这里是关键:打印 RpcException 的详细状态
|
||||
_logger.LogError("[gRPC Error] StatusCode: {Code}, Detail: {Detail}", ex.StatusCode, ex.Status.Detail);
|
||||
|
||||
// 如果是 Unimplemented,通常意味着路径不对
|
||||
if (ex.StatusCode == StatusCode.Unimplemented)
|
||||
{
|
||||
_logger.LogError("[gRPC Fix] 请检查服务端是否注册了名为 'GatewayProvider' 的服务,且其 package 声明与客户端一致。");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
|
||||
_logger.LogError("[gRPC Fatal] 非 RPC 异常: {Msg}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,87 +1,87 @@
|
||||
using MessagePack;
|
||||
using NetMQ;
|
||||
using SHH.Contracts;
|
||||
//using MessagePack;
|
||||
//using NetMQ;
|
||||
//using SHH.Contracts;
|
||||
|
||||
namespace SHH.CameraService
|
||||
{
|
||||
/// <summary>
|
||||
/// 负责将业务契约转换为 ZeroMQ 传输协议
|
||||
/// </summary>
|
||||
public static class NetMQProtocolExtensions
|
||||
{
|
||||
private const string PROTOCOL_HEADER = "SHH_V1";
|
||||
//namespace SHH.CameraService
|
||||
//{
|
||||
// /// <summary>
|
||||
// /// 负责将业务契约转换为 ZeroMQ 传输协议
|
||||
// /// </summary>
|
||||
// public static class NetMQProtocolExtensions
|
||||
// {
|
||||
// private const string PROTOCOL_HEADER = "SHH_V1";
|
||||
|
||||
/// <summary>
|
||||
/// 扩展方法:将 Payload 转为 NetMQMessage
|
||||
/// 使用方法:var msg = payload.ToNetMqMessage();
|
||||
/// </summary>
|
||||
public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
|
||||
{
|
||||
var msg = new NetMQMessage();
|
||||
// /// <summary>
|
||||
// /// 扩展方法:将 Payload 转为 NetMQMessage
|
||||
// /// 使用方法:var msg = payload.ToNetMqMessage();
|
||||
// /// </summary>
|
||||
// public static NetMQMessage ToNetMqMessage(this VideoPayload payload)
|
||||
// {
|
||||
// var msg = new NetMQMessage();
|
||||
|
||||
// Frame 0: 协议魔数
|
||||
msg.Append(PROTOCOL_HEADER);
|
||||
// // Frame 0: 协议魔数
|
||||
// msg.Append(PROTOCOL_HEADER);
|
||||
|
||||
////// Frame 1: 元数据 JSON
|
||||
////msg.Append(payload.GetMetadataJson());
|
||||
// ////// Frame 1: 元数据 JSON
|
||||
// ////msg.Append(payload.GetMetadataJson());
|
||||
|
||||
// ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
|
||||
payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
|
||||
payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
|
||||
// // ★★★ 修复点:在序列化之前,手动更新 Payload 的标志位 ★★★
|
||||
// payload.HasOriginalImage = (payload.OriginalImageBytes != null && payload.OriginalImageBytes.Length > 0);
|
||||
// payload.HasTargetImage = (payload.TargetImageBytes != null && payload.TargetImageBytes.Length > 0);
|
||||
|
||||
// Frame 1: Metadata (MessagePack)
|
||||
byte[] metaBytes = MessagePackSerializer.Serialize(payload);
|
||||
msg.Append(metaBytes);
|
||||
// // Frame 1: Metadata (MessagePack)
|
||||
// byte[] metaBytes = MessagePackSerializer.Serialize(payload);
|
||||
// msg.Append(metaBytes);
|
||||
|
||||
// Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
|
||||
if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
|
||||
msg.Append(payload.OriginalImageBytes);
|
||||
else
|
||||
msg.Append(Array.Empty<byte>());
|
||||
// // Frame 2: 原始图 (保持帧位对齐,无数据则发空帧)
|
||||
// if (payload.HasOriginalImage && payload.OriginalImageBytes != null)
|
||||
// msg.Append(payload.OriginalImageBytes);
|
||||
// else
|
||||
// msg.Append(Array.Empty<byte>());
|
||||
|
||||
// Frame 3: 处理图
|
||||
if (payload.HasTargetImage && payload.TargetImageBytes != null)
|
||||
msg.Append(payload.TargetImageBytes);
|
||||
else
|
||||
msg.Append(Array.Empty<byte>());
|
||||
// // Frame 3: 处理图
|
||||
// if (payload.HasTargetImage && payload.TargetImageBytes != null)
|
||||
// msg.Append(payload.TargetImageBytes);
|
||||
// else
|
||||
// msg.Append(Array.Empty<byte>());
|
||||
|
||||
return msg;
|
||||
}
|
||||
// return msg;
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// 扩展方法:从 NetMQMessage 还原 Payload
|
||||
/// </summary>
|
||||
public static VideoPayload ToVideoPayload(this NetMQMessage msg)
|
||||
{
|
||||
if (msg == null || msg.FrameCount < 2) return null;
|
||||
// /// <summary>
|
||||
// /// 扩展方法:从 NetMQMessage 还原 Payload
|
||||
// /// </summary>
|
||||
// public static VideoPayload ToVideoPayload(this NetMQMessage msg)
|
||||
// {
|
||||
// if (msg == null || msg.FrameCount < 2) return null;
|
||||
|
||||
// Frame 0 Check
|
||||
if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
|
||||
// // Frame 0 Check
|
||||
// if (msg[0].ConvertToString() != PROTOCOL_HEADER) return null;
|
||||
|
||||
//// Frame 1: Metadata
|
||||
//string json = msg[1].ConvertToString();
|
||||
//var payload = VideoPayload.FromMetadataJson(json);
|
||||
// //// Frame 1: Metadata
|
||||
// //string json = msg[1].ConvertToString();
|
||||
// //var payload = VideoPayload.FromMetadataJson(json);
|
||||
|
||||
// [新代码] 直接从二进制还原
|
||||
// ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
|
||||
// 相比 JSON 解析 String 的开销,这已经非常快了
|
||||
var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
|
||||
if (payload == null) return null;
|
||||
// // [新代码] 直接从二进制还原
|
||||
// // ToByteArray() 虽然会产生一次拷贝,但对于 Metadata 这种小数据影响微乎其微
|
||||
// // 相比 JSON 解析 String 的开销,这已经非常快了
|
||||
// var payload = MessagePackSerializer.Deserialize<VideoPayload>(msg[1].ToByteArray());
|
||||
// if (payload == null) return null;
|
||||
|
||||
// Frame 2: Raw Image
|
||||
// 利用 BufferSize 避免不必要的内存拷贝,如果长度为0则跳过
|
||||
if (payload.HasOriginalImage && msg[2].BufferSize > 0)
|
||||
{
|
||||
payload.OriginalImageBytes = msg[2].ToByteArray();
|
||||
}
|
||||
// // Frame 2: Raw Image
|
||||
// // 利用 BufferSize 避免不必要的内存拷贝,如果长度为0则跳过
|
||||
// if (payload.HasOriginalImage && msg[2].BufferSize > 0)
|
||||
// {
|
||||
// payload.OriginalImageBytes = msg[2].ToByteArray();
|
||||
// }
|
||||
|
||||
// Frame 3: Processed Image
|
||||
if (payload.HasTargetImage && msg[3].BufferSize > 0)
|
||||
{
|
||||
payload.TargetImageBytes = msg[3].ToByteArray();
|
||||
}
|
||||
// // Frame 3: Processed Image
|
||||
// if (payload.HasTargetImage && msg[3].BufferSize > 0)
|
||||
// {
|
||||
// payload.TargetImageBytes = msg[3].ToByteArray();
|
||||
// }
|
||||
|
||||
return payload;
|
||||
}
|
||||
}
|
||||
}
|
||||
// return payload;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
@@ -1,84 +1,93 @@
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using NetMQ;
|
||||
using NetMQ.Sockets;
|
||||
using Google.Protobuf;
|
||||
using Grpc.Net.Client;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using SHH.Contracts.Grpc;
|
||||
|
||||
namespace SHH.CameraService;
|
||||
|
||||
/// <summary>
|
||||
/// NetMQ 发送工作者
|
||||
/// 职责:从指定目标的 VideoDataChannel 读取 Payload,通过 ZeroMQ 发送出去
|
||||
/// gRPC 视频流发送工作者
|
||||
/// 职责:监听特定的 StreamTarget 队列,建立 gRPC 客户端流并持续推送图片
|
||||
/// </summary>
|
||||
public class NetMqSenderWorker : BackgroundService
|
||||
public class GrpcSenderWorker : BackgroundService
|
||||
{
|
||||
private readonly StreamTarget _target;
|
||||
private readonly ILogger<GrpcSenderWorker> _logger;
|
||||
private readonly string _grpcUrl;
|
||||
|
||||
// 构造函数注入特定的目标对象 (由 Program.cs 的工厂方法提供)
|
||||
public NetMqSenderWorker(StreamTarget target)
|
||||
public GrpcSenderWorker(StreamTarget target, ILogger<GrpcSenderWorker> logger)
|
||||
{
|
||||
_target = target;
|
||||
_logger = logger;
|
||||
|
||||
// 自动适配地址:将配置的 tcp://localhost:9001 转换为 http://localhost:9001
|
||||
// 并且严格使用你验证成功的 localhost
|
||||
_grpcUrl = _target.Config.Endpoint.Replace("tcp://", "http://");
|
||||
}
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
// 增加重启保护
|
||||
_logger.LogInformation($"[gRPC Worker] 启动。目标: {_target.Config.Name}, 地址: {_grpcUrl}");
|
||||
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 连接至: {_target.Config.Endpoint}");
|
||||
// 1. 建立通道
|
||||
using var channel = GrpcChannel.ForAddress(_grpcUrl);
|
||||
var client = new GatewayProvider.GatewayProviderClient(channel);
|
||||
|
||||
using var clientSocket = new PublisherSocket();
|
||||
clientSocket.Options.SendHighWatermark = 1000;
|
||||
// 关键:增加 TCP 保活,防止防火墙静默断开长连接
|
||||
clientSocket.Options.TcpKeepalive = true;
|
||||
clientSocket.Options.TcpKeepaliveIdle = TimeSpan.FromSeconds(5);
|
||||
// 2. 开启客户端流 (UploadVideoStream 是在 proto 中定义的)
|
||||
using var call = client.UploadVideoStream(cancellationToken: stoppingToken);
|
||||
|
||||
clientSocket.Connect(_target.Config.Endpoint);
|
||||
_logger.LogInformation($"[gRPC Worker] 已开启视频推送流: {_target.Config.Name}");
|
||||
|
||||
int frameCount = 0;
|
||||
|
||||
// 使用更稳健的读取方式
|
||||
// 3. 核心搬运循环:从内存队列 (Channel) 读取数据
|
||||
await foreach (var payload in _target.Channel.Reader.ReadAllAsync(stoppingToken))
|
||||
{
|
||||
try
|
||||
// 将业务 DTO 转换为 gRPC 原生 Request
|
||||
var request = new VideoFrameRequest
|
||||
{
|
||||
// 1. 构造消息 (内部执行了 MessagePack 序列化)
|
||||
var msg = payload.ToNetMqMessage();
|
||||
CameraId = payload.CameraId ?? "Unknown",
|
||||
CaptureTimestamp = payload.CaptureTimestamp,
|
||||
OriginalWidth = payload.OriginalWidth,
|
||||
OriginalHeight = payload.OriginalHeight,
|
||||
HasOriginalImage = payload.HasOriginalImage,
|
||||
HasTargetImage = payload.HasTargetImage,
|
||||
|
||||
// 2. 发送
|
||||
bool sent = clientSocket.TrySendMultipartMessage(msg);
|
||||
// ★ 核心:将 byte[] 转换为 gRPC 的 ByteString (高性能)
|
||||
OriginalImageBytes = payload.OriginalImageBytes != null
|
||||
? ByteString.CopyFrom(payload.OriginalImageBytes)
|
||||
: ByteString.Empty,
|
||||
|
||||
if (!sent)
|
||||
TargetImageBytes = payload.TargetImageBytes != null
|
||||
? ByteString.CopyFrom(payload.TargetImageBytes)
|
||||
: ByteString.Empty
|
||||
};
|
||||
|
||||
// 处理诊断信息 map<string, string>
|
||||
if (payload.Diagnostics != null)
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 发送缓冲区满,丢弃帧: {payload.CameraId}");
|
||||
// ★ 如果没有发送成功,建议显式清理消息帧,防止内存滞留
|
||||
msg.Clear();
|
||||
}
|
||||
else
|
||||
foreach (var kv in payload.Diagnostics)
|
||||
{
|
||||
frameCount++;
|
||||
if (frameCount % 100 == 0)
|
||||
Console.WriteLine($"[NetMqSender] 已搬运 100 帧至缓冲区.");
|
||||
request.Diagnostics.Add(kv.Key, kv.Value?.ToString() ?? "");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[NetMqSender] 内部循环异常: {ex.Message}");
|
||||
}
|
||||
|
||||
// 4. 发送至 AiVideo
|
||||
await call.RequestStream.WriteAsync(request);
|
||||
}
|
||||
|
||||
// 正常结束流
|
||||
await call.RequestStream.CompleteAsync();
|
||||
}
|
||||
catch (OperationCanceledException) { break; }
|
||||
catch (Exception ex)
|
||||
{
|
||||
// ★★★ 核心改进:捕获异常并等待重试 ★★★
|
||||
// 防止因为一次内存溢出或网络波动导致整个 BackgroundService 永久停止
|
||||
Console.WriteLine($"[NetMqSender] 发生致命异常,5秒后尝试重建连接: {ex.Message}");
|
||||
_logger.LogError($"[gRPC Worker] 推送链路异常,5秒后重连: {ex.Message}");
|
||||
await Task.Delay(5000, stoppingToken);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// 确保每次循环退出(无论是异常还是正常)都清理环境
|
||||
NetMQConfig.Cleanup(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
123
SHH.CameraService/Grpc/CommandReceiverWorker.cs
Normal file
123
SHH.CameraService/Grpc/CommandReceiverWorker.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using Grpc.Core;
|
||||
using Grpc.Net.Client;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SHH.CameraSdk;
|
||||
using SHH.Contracts;
|
||||
using SHH.Contracts.Grpc; // 引用 Proto 生成的命名空间
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHH.CameraService
|
||||
{
|
||||
/// <summary>
|
||||
/// gRPC 指令接收后台服务
|
||||
/// 负责:1. 逻辑注册 2. 维持指令长连接 3. 指令分发
|
||||
/// </summary>
|
||||
public class GrpcCommandReceiverWorker : BackgroundService
|
||||
{
|
||||
private readonly ILogger<GrpcCommandReceiverWorker> _logger;
|
||||
private readonly ServiceConfig _config;
|
||||
private readonly IEnumerable<ICommandHandler> _handlers; // 自动注入所有指令处理器
|
||||
|
||||
public GrpcCommandReceiverWorker(
|
||||
ILogger<GrpcCommandReceiverWorker> logger,
|
||||
ServiceConfig config,
|
||||
IEnumerable<ICommandHandler> handlers)
|
||||
{
|
||||
_logger = logger;
|
||||
_config = config;
|
||||
_handlers = handlers;
|
||||
}
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
// 给 SDK 和数据库留出几秒钟的加载时间
|
||||
_logger.LogInformation("[gRPC Bus] 后台 Worker 准备就绪,3秒后发起连接...");
|
||||
await Task.Delay(3000, stoppingToken);
|
||||
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 1. 地址预处理 (将 127.0.0.1 强制转换为 localhost 解决 Unimplemented 问题)
|
||||
var ep = _config.CommandEndpoints.First();
|
||||
string targetUrl = ep.Uri.Replace("tcp://", "http://").Replace("127.0.0.1", "localhost");
|
||||
|
||||
using var channel = GrpcChannel.ForAddress(targetUrl);
|
||||
var client = new GatewayProvider.GatewayProviderClient(channel);
|
||||
|
||||
// --- 第一步:发起逻辑注册 (Unary) ---
|
||||
_logger.LogInformation("[gRPC Bus] 正在发起逻辑注册: {Url}", targetUrl);
|
||||
var regResp = await client.RegisterInstanceAsync(new RegisterRequest
|
||||
{
|
||||
InstanceId = _config.AppId,
|
||||
Version = "2.0.0-grpc",
|
||||
ServerIp = "127.0.0.1",
|
||||
StartTimeTicks = DateTime.Now.Ticks
|
||||
}, cancellationToken: stoppingToken);
|
||||
|
||||
if (regResp.Success)
|
||||
{
|
||||
_logger.LogInformation("[gRPC Bus] 逻辑注册成功。正在开启长连接指令通道...");
|
||||
|
||||
// --- 第二步:开启物理指令流 (Server Streaming) ---
|
||||
using var call = client.OpenCommandChannel(new CommandStreamRequest
|
||||
{
|
||||
InstanceId = _config.AppId
|
||||
}, cancellationToken: stoppingToken);
|
||||
|
||||
// --- 第三步:阻塞式监听服务端推送 ---
|
||||
// 只要服务端通过 responseStream.WriteAsync 发消息,这里就会命中
|
||||
while (await call.ResponseStream.MoveNext(stoppingToken))
|
||||
{
|
||||
var protoMsg = call.ResponseStream.Current;
|
||||
_logger.LogInformation("[gRPC Bus] 收到远程指令: {CmdCode}", protoMsg.CmdCode);
|
||||
|
||||
// 异步分发,不阻塞接收循环
|
||||
_ = DispatchCommandAsync(protoMsg);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (OperationCanceledException) { break; }
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError("[gRPC Bus] 链路异常,5秒后重试: {Msg}", ex.Message);
|
||||
await Task.Delay(5000, stoppingToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 指令分发逻辑
|
||||
/// </summary>
|
||||
private async Task DispatchCommandAsync(CommandPayloadProto msg)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 1. 寻找匹配的处理器 (SyncCameraHandler / RemoveCameraHandler)
|
||||
var handler = _handlers.FirstOrDefault(h => h.ActionName == msg.CmdCode);
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
// 2. 将 Proto 的参数转为 JToken,保持与原有处理器兼容
|
||||
var jsonParams = JToken.Parse(msg.JsonParams);
|
||||
await handler.ExecuteAsync(jsonParams);
|
||||
_logger.LogInformation("[gRPC Bus] 指令 {CmdCode} 执行完成", msg.CmdCode);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.LogWarning("[gRPC Bus] 未找到处理 {CmdCode} 的处理器", msg.CmdCode);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "[gRPC Bus] 指令执行失败: {CmdCode}", msg.CmdCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using Microsoft.AspNetCore.Builder;
|
||||
using Grpc.Net.Client;
|
||||
using Microsoft.AspNetCore.Builder;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.OpenApi.Models;
|
||||
using SHH.CameraSdk;
|
||||
using SHH.Contracts.Grpc;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace SHH.CameraService;
|
||||
|
||||
@@ -9,131 +12,138 @@ public class Program
|
||||
{
|
||||
public static async Task Main(string[] args)
|
||||
{
|
||||
// 1. 理由:缓冲时间 10 秒, 供附加调试工具使用
|
||||
for (var i = 1; i < 10; i++)
|
||||
Thread.Sleep(1000);
|
||||
|
||||
// =============================================================
|
||||
// 2. 基础环境与配置 (理由:明确身份 ID 和 监听端口)
|
||||
// =============================================================
|
||||
var config = ServiceConfig.BuildFromArgs(args);
|
||||
|
||||
// 硬件预热 (理由:确保底层驱动库在 Web 容器启动前完全就绪)
|
||||
// 2. 硬件预热 (静态方法保留)
|
||||
HikNativeMethods.NET_DVR_Init();
|
||||
HikSdkManager.ForceWarmUp();
|
||||
|
||||
// 1. [核心环境] 必须在所有网络操作前开启
|
||||
AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true);
|
||||
|
||||
// 2. 模拟/解析配置
|
||||
if (args.Length == 0)
|
||||
{
|
||||
string serviceArgs = "--appid CameraApp_01 " +
|
||||
"--uris localhost,9001,video,调试PC; " +
|
||||
"--uris localhost,9001,command,调试PC; " +
|
||||
"--mode 1 --ports 5000,100";
|
||||
args = serviceArgs.Split(' ', StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
var config = ServiceConfig.BuildFromArgs(args);
|
||||
|
||||
// =============================================================
|
||||
// 3. 【强行复刻成功逻辑】 在 Web 容器启动前直接执行注册
|
||||
// =============================================================
|
||||
if (config.CommandEndpoints.Any())
|
||||
{
|
||||
try
|
||||
{
|
||||
// 将 tcp:// 转换为 http:// 以适配 gRPC
|
||||
string targetUrl = config.CommandEndpoints.First().Uri.Replace("tcp://", "http://");
|
||||
|
||||
using var channel = GrpcChannel.ForAddress(targetUrl);
|
||||
var client = new GatewayProvider.GatewayProviderClient(channel);
|
||||
|
||||
Console.WriteLine($"[gRPC] 正在执行预注册 (环境: 纯净): {targetUrl}");
|
||||
var resp = await client.RegisterInstanceAsync(new RegisterRequest
|
||||
{
|
||||
InstanceId = config.AppId,
|
||||
Version = "2.0.0-grpc",
|
||||
ServerIp = "127.0.0.1",
|
||||
WebApiPort = config.BasePort,
|
||||
StartTimeTicks = DateTime.Now.Ticks,
|
||||
ProcessId = Environment.ProcessId,
|
||||
Description = "Camera Service"
|
||||
});
|
||||
Console.WriteLine($"[gRPC] 预注册成功: {resp.Message}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[gRPC] 预注册尝试失败 (不影响启动): {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================
|
||||
// 4. 构建 Web 主机环境
|
||||
// =============================================================
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// =============================================================
|
||||
// 3. 依赖注入注册 (DI)
|
||||
// =============================================================
|
||||
// 基础业务单例注册
|
||||
builder.Services.AddSingleton(config);
|
||||
|
||||
// 注册缩放与增亮业务(不注册则不实现)
|
||||
builder.Services.AddSingleton<ProcessingConfigManager>();
|
||||
|
||||
builder.Services.AddSingleton(sp => new ImageScaleCluster(4, sp.GetRequiredService<ProcessingConfigManager>()));
|
||||
builder.Services.AddSingleton(sp => new ImageEnhanceCluster(4, sp.GetRequiredService<ProcessingConfigManager>()));
|
||||
builder.Services.AddHostedService<PipelineConfigurator>();
|
||||
|
||||
// 接入 SDK 核心逻辑
|
||||
builder.Services.AddCameraSdk(config.NumericId);
|
||||
|
||||
// 注册后台引擎 (理由:托管长周期的硬件状态监控)
|
||||
builder.Services.AddHostedService<CameraEngineWorker>();
|
||||
|
||||
// ★ 注册 gRPC 版本的状态监控工作者 (不讲道理,直接注册)
|
||||
builder.Services.AddHostedService<DeviceStateMonitorWorker>();
|
||||
|
||||
// 配置 Web 相关的服务
|
||||
ConfigureWebServices(builder, config);
|
||||
|
||||
// 配置进程守护
|
||||
builder.Services.AddHostedService<ParentProcessSentinel>();
|
||||
builder.Services.AddHostedService<GrpcCommandReceiverWorker>();
|
||||
|
||||
// =============================================================
|
||||
// 4. 接受启动传参, 并支持将视频进行网络广播
|
||||
// 5. 视频流 Target 注册 (gRPC 模式)
|
||||
// =============================================================
|
||||
|
||||
// 1. 读取配置创建 targets (可以是 1 个,也可以是 10 个)
|
||||
var netTargets = new List<StreamTarget>();
|
||||
if (config.VideoEndpoints != null)
|
||||
{
|
||||
foreach(var cfgVideo in config.VideoEndpoints)
|
||||
foreach (var cfgVideo in config.VideoEndpoints)
|
||||
{
|
||||
netTargets.Add(new StreamTarget(new PushTargetConfig
|
||||
{
|
||||
Name = cfgVideo.Description, Endpoint = cfgVideo.Uri, QueueCapacity = 10,
|
||||
Name = cfgVideo.Description,
|
||||
Endpoint = cfgVideo.Uri,
|
||||
QueueCapacity = 10,
|
||||
}));
|
||||
}
|
||||
}
|
||||
// 2. 注册 Targets (供采集者用)
|
||||
builder.Services.AddSingleton<IEnumerable<StreamTarget>>(netTargets);
|
||||
|
||||
// 3. 注册采集者 (它会注入上面的 targets,进行编码和分发)
|
||||
builder.Services.AddHostedService<NetworkStreamingWorker>();
|
||||
|
||||
// 5. 为每个 Target 注册一个独立的发送者
|
||||
// 为每个 Target 绑定一个 gRPC 流发送者
|
||||
foreach (var target in netTargets)
|
||||
{
|
||||
builder.Services.AddHostedService(sp => new NetMqSenderWorker(target));
|
||||
builder.Services.AddHostedService(sp =>
|
||||
new GrpcSenderWorker(target, sp.GetRequiredService<ILogger<GrpcSenderWorker>>()));
|
||||
}
|
||||
|
||||
// =============================================================
|
||||
// 5. 命令管道配置
|
||||
// =============================================================
|
||||
|
||||
// 2. 注册管道管理器
|
||||
// 注册指令分发 (不再使用 NetMQ 的 CommandClientWorker)
|
||||
builder.Services.AddSingleton<InterceptorPipeline>();
|
||||
|
||||
// 负责连接 Dashboard,注册身份,接收重启/控制指令
|
||||
builder.Services.AddHostedService<CommandClientWorker>();
|
||||
|
||||
// 1. 注册分发器
|
||||
builder.Services.AddSingleton<CommandDispatcher>();
|
||||
|
||||
// 2. 注册具体的指令处理器 (每写一个新的 Handler,就在这里注册一下,或者用反射批量注册)
|
||||
builder.Services.AddSingleton<ICommandHandler, SyncCameraHandler>();
|
||||
builder.Services.AddSingleton<ICommandHandler, RemoveCameraHandler>();
|
||||
|
||||
ConfigureWebServices(builder, config);
|
||||
|
||||
// =============================================================
|
||||
// 6. 构建与管道配置
|
||||
// 6. 启动服务
|
||||
// =============================================================
|
||||
var app = builder.Build();
|
||||
|
||||
// 核心修复:同步点火逻辑 (理由:在 Web 开启前完成设备池的初步构建)
|
||||
// 激活 SDK 管理器并启动业务点火
|
||||
await StartBusinessLogic(app);
|
||||
|
||||
app.UseSwagger();
|
||||
app.UseSwaggerUI(c =>
|
||||
{
|
||||
c.SwaggerEndpoint("/swagger/v1/swagger.json", $"SHH Gateway #{config.AppId}");
|
||||
});
|
||||
|
||||
app.MapGet("/", () => $"SHH Gateway {config.AppId} is running.");
|
||||
app.UseSwaggerUI(c => c.SwaggerEndpoint("/swagger/v1/swagger.json", $"SHH Gateway #{config.AppId}"));
|
||||
|
||||
app.MapGet("/", () => $"SHH Gateway {config.AppId} is running (gRPC Mode).");
|
||||
app.UseCors("AllowAll");
|
||||
|
||||
// 理由:正式映射控制器路由
|
||||
app.MapControllers();
|
||||
|
||||
// =============================================================
|
||||
// 5. 正式启动
|
||||
// =============================================================
|
||||
Console.WriteLine($"[System] 正在启动 Web 服务,监听端口: {config.BasePort}");
|
||||
await app.RunAsync($"http://0.0.0.0:{config.BasePort}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 对齐业务启动:激活单例并启动相机管理器
|
||||
/// 激活单例并启动相机管理器
|
||||
/// </summary>
|
||||
static async Task StartBusinessLogic(WebApplication app)
|
||||
{
|
||||
var manager = app.Services.GetRequiredService<CameraManager>();
|
||||
|
||||
// 激活哨兵逻辑 (理由:显式 Get 触发单例构造,否则不工作)
|
||||
_ = app.Services.GetRequiredService<ConnectivitySentinel>();
|
||||
|
||||
// 启动相机任务加载
|
||||
await manager.StartAsync();
|
||||
|
||||
Console.WriteLine("[System] 核心业务逻辑已激活。");
|
||||
}
|
||||
|
||||
@@ -147,14 +157,12 @@ public class Program
|
||||
options.AddPolicy("AllowAll", p => p.AllowAnyOrigin().AllowAnyHeader().AllowAnyMethod());
|
||||
});
|
||||
|
||||
// ★★★★★ 补全点:跨项目控制器加载 ★★★★★
|
||||
// 理由:Controller 定义在 SDK 项目中,必须通过 AddApplicationPart 显式挂载
|
||||
builder.Services.AddControllers(options =>
|
||||
{
|
||||
options.Filters.Add<UserActionFilter>();
|
||||
})
|
||||
.AddApplicationPart(typeof(CamerasController).Assembly) // 必备:加载相机控制接口
|
||||
.AddApplicationPart(typeof(MonitorController).Assembly); // 必备:加载监控接口
|
||||
.AddApplicationPart(typeof(CamerasController).Assembly)
|
||||
.AddApplicationPart(typeof(MonitorController).Assembly);
|
||||
|
||||
builder.Services.AddEndpointsApiExplorer();
|
||||
builder.Services.AddSwaggerGen(c =>
|
||||
|
||||
@@ -14,13 +14,17 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NetMQ" Version="4.0.2.2" />
|
||||
<PackageReference Include="Grpc.Net.Client" Version="2.76.0" />
|
||||
<PackageReference Include="Grpc.Tools" Version="2.76.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SHH.CameraSdk\SHH.CameraSdk.csproj" />
|
||||
<ProjectReference Include="..\SHH.Contracts.Grpc\SHH.Contracts.Grpc.csproj" />
|
||||
<ProjectReference Include="..\SHH.Contracts\SHH.Contracts.csproj" />
|
||||
<ProjectReference Include="..\SHH.NetMQ\SHH.NetMQ.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
94
SHH.Contracts.Grpc/Protos/gateway_service.proto
Normal file
94
SHH.Contracts.Grpc/Protos/gateway_service.proto
Normal file
@@ -0,0 +1,94 @@
|
||||
syntax = "proto3";
|
||||
|
||||
// 自动生成代码时的命名空间
|
||||
option csharp_namespace = "SHH.Contracts.Grpc";
|
||||
|
||||
service GatewayProvider {
|
||||
// 1. 身份注册 (CameraService -> AiVideo)
|
||||
rpc RegisterInstance (RegisterRequest) returns (GenericResponse);
|
||||
|
||||
// 2. 状态批量上报 (CameraService -> AiVideo)
|
||||
rpc ReportStatusBatch (StatusBatchRequest) returns (GenericResponse);
|
||||
|
||||
// 3. 视频流传输 (双向或客户端流)
|
||||
rpc UploadVideoStream (stream VideoFrameRequest) returns (GenericResponse);
|
||||
|
||||
// ★ 4. 指令推送通道 (Server Streaming)
|
||||
// 客户端启动后调用此方法并保持连接,服务端通过此流下发 Sync_Camera 等指令
|
||||
rpc OpenCommandChannel (CommandStreamRequest) returns (stream CommandPayloadProto);
|
||||
}
|
||||
|
||||
// --- 1. 注册相关 ---
|
||||
message RegisterRequest {
|
||||
// 进程 ID (用于区分同一台机器上的多个实例)
|
||||
int32 process_id = 1;
|
||||
// 调用进程句柄
|
||||
int32 invoke_process_id = 2;
|
||||
// 实例唯一标识符 (例如 "Stream_1")
|
||||
string instance_id = 3;
|
||||
// 软件版本号
|
||||
string version = 4;
|
||||
// 软件所在的局域网 IP
|
||||
string server_ip = 5;
|
||||
// WebAPI 监听端口
|
||||
int32 webapi_port = 6;
|
||||
// Grpc通讯端口
|
||||
int32 grpc_port = 7;
|
||||
// 启动时间
|
||||
int64 start_time_ticks = 9;
|
||||
// 描述信息
|
||||
string description = 10;
|
||||
}
|
||||
|
||||
// --- 2. 状态上报相关 ---
|
||||
message StatusBatchRequest {
|
||||
string protocol = 1;
|
||||
int64 timestamp = 2;
|
||||
repeated StatusEventItem items = 3;
|
||||
}
|
||||
|
||||
message StatusEventItem {
|
||||
string camera_id = 1;
|
||||
bool is_online = 2;
|
||||
string reason = 3;
|
||||
int64 timestamp = 4;
|
||||
}
|
||||
|
||||
// --- 3. 视频流相关 ---
|
||||
message VideoFrameRequest {
|
||||
string camera_id = 1;
|
||||
int64 capture_timestamp = 2;
|
||||
int64 dispatch_timestamp = 3;
|
||||
int32 original_width = 4;
|
||||
int32 original_height = 5;
|
||||
int32 target_width = 6;
|
||||
int32 target_height = 7;
|
||||
repeated string subscriber_ids = 8;
|
||||
map<string, string> diagnostics = 9;
|
||||
bool has_original_image = 10;
|
||||
bool has_target_image = 11;
|
||||
bytes original_image_bytes = 12;
|
||||
bytes target_image_bytes = 13;
|
||||
}
|
||||
|
||||
// --- 4. 指令下发相关 (对应 C# CommandPayload) ---
|
||||
message CommandStreamRequest {
|
||||
string instance_id = 1; // 告知服务端我是哪个节点
|
||||
}
|
||||
|
||||
message CommandPayloadProto {
|
||||
string protocol = 1; // 协议类型,默认 "COMMAND"
|
||||
string cmd_code = 2; // 指令代码,如 "Sync_Camera"
|
||||
string target_id = 3; // 目标对象 ID
|
||||
string json_params = 4; // 业务参数 JSON
|
||||
string request_id = 5; // 请求追踪 ID
|
||||
int64 timestamp_ticks = 6; // 发送时间戳 (Ticks)
|
||||
bool require_ack = 7; // 是否需要回执
|
||||
int32 retry_count = 8; // 重试计数
|
||||
int64 expire_time = 9; // 过期时间戳
|
||||
}
|
||||
|
||||
message GenericResponse {
|
||||
bool success = 1;
|
||||
string message = 2;
|
||||
}
|
||||
28
SHH.Contracts.Grpc/SHH.Contracts.Grpc.csproj
Normal file
28
SHH.Contracts.Grpc/SHH.Contracts.Grpc.csproj
Normal file
@@ -0,0 +1,28 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="Protos\gateway_service.proto" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Protobuf Include="Protos\gateway_service.proto" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Google.Protobuf" Version="3.33.4" />
|
||||
<PackageReference Include="Grpc.Core" Version="2.46.6" />
|
||||
<PackageReference Include="Grpc.Core.Api" Version="2.76.0" />
|
||||
<PackageReference Include="Grpc.Tools" Version="2.76.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user