using System.Collections.Concurrent;
using Microsoft.Extensions.Hosting;
using NetMQ;
using NetMQ.Sockets;
using MessagePack;
using SHH.CameraSdk;
using SHH.Contracts;
namespace SHH.CameraService
{
///
/// [二合一] 设备状态聚合与上报服务
///
public class DeviceStateMonitorWorker : BackgroundService
{
private readonly CameraManager _manager;
private readonly ServiceConfig _config;
// ★ 2. 注入拦截器管道
private readonly InterceptorPipeline _pipeline;
// 本地状态全集缓存
private readonly ConcurrentDictionary _stateStore = new();
// 标记是否有新变更
private volatile bool _isDirty = false;
private long _lastSendTick = 0;
// ★ 3. 构造函数增加 InterceptorPipeline 参数
public DeviceStateMonitorWorker(
CameraManager manager,
ServiceConfig config,
InterceptorPipeline pipeline) // <--- 注入点
{
_manager = manager;
_config = config;
_pipeline = pipeline;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
// 1. 初始化缓存 (默认离线)
foreach (var dev in _manager.GetAllDevices())
{
UpdateLocalState(dev.Id, false, "Init");
}
// 2. 挂载 SDK 事件
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
// 3. 建立连接
var cmdEndpoint = _config.CommandEndpoints.FirstOrDefault()?.Uri;
if (string.IsNullOrEmpty(cmdEndpoint))
{
Console.WriteLine("[StatusWorker] 警告: 未配置 Command 端点,状态上报无法启动。");
return;
}
Console.WriteLine($"[StatusWorker] 启动状态上报,直连服务端: {cmdEndpoint}");
using var socket = new DealerSocket();
socket.Options.SendHighWatermark = 1000;
// 设置 Identity 是个好习惯,虽然这里只发不收
// socket.Options.Identity = ...
socket.Connect(cmdEndpoint);
// 4. 定时循环 (1秒1次)
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
try
{
while (await timer.WaitForNextTickAsync(stoppingToken))
{
// ★ 4. 关键修正:必须使用 await 调用新的异步方法
await CheckAndDirectSendAsync(socket);
}
}
finally
{
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
socket.Dispose();
}
}
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
{
UpdateLocalState(deviceId, isOnline, reason);
_isDirty = true;
}
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
{
var evt = new StatusEventPayload
{
CameraId = deviceId.ToString(),
IsOnline = isOnline,
Reason = reason,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
_stateStore[deviceId.ToString()] = evt;
}
///
/// 检查并在当前线程直接发送 (已改为异步 Task)
///
// ★ 5. 关键修正:void -> async Task
private async Task CheckAndDirectSendAsync(NetMQSocket socket)
{
long now = Environment.TickCount64;
// 策略: 有变更 或 超过5秒(心跳)
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
if (shouldSend)
{
try
{
// A. 组包 (全量)
var snapshot = _stateStore.Values.ToList();
var batch = new StatusBatchPayload
{
Items = snapshot,
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
};
// B. 序列化
byte[] data = MessagePackSerializer.Serialize(batch);
// =========================================================
// ★ 6. 拦截器调用
// =========================================================
// 这里的 "STATUS_BATCH" 是协议头,你可以替换为 ProtocolHeaders.StatusBatch (如果定义了的话)
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
if (ctx != null) // 如果没被拦截
{
// C. 直接发送
socket.SendMoreFrame(ctx.Protocol)
.SendFrame(ctx.Data);
// D. 重置标记
_isDirty = false;
_lastSendTick = now;
}
}
catch (Exception ex)
{
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
}
}
}
}
}