using Ayay.SerilogLogs;
using Lennox.LibYuvSharp;
using OpenCvSharp;
using Serilog;
using SHH.CameraSdk.HikFeatures;
using System.Runtime.ExceptionServices;
using System.Security;
namespace SHH.CameraSdk;
///
/// [海康驱动] 工业级视频源实现 V3.5.0 (运维增强版)
/// 技术支撑:基于 Hikvision CH-NetSDK V6.1.x 开发
/// 核心职责:深度封装海康私有协议,实现从原始私有码流到 BGR 零拷贝帧池的高性能转换与分发
/// 关键修复与增强记录:
/// ✅ 1. [Fix Bug Z] 架构修正:移除子类冗余的 Controller 定义,强制复用基类 ,彻底修复多路并发下的 FPS 流控失效问题
/// ✅ 2. [Feat A] 热更新支持:重写 ,实现码流类型(Main/Sub)与渲染句柄的动态热切换,无需重启设备链路即可生效
/// ✅ 3. [Feat B] 运维集成:全链路接入 ,将登录、取流、重连及 SDK 报警实时推送至 Web 运维仪表盘
/// ✅ 4. [Feat C] 性能优化:在解码回调中使用 竞争锁,有效规避在设备断开瞬间可能产生的驱动层死锁
///
public class HikVideoSource : BaseVideoSource,
IHikContext, ITimeSyncFeature, IRebootFeature, IPtzFeature
{
#region --- 1. 静态资源与全局路由 (Static Resources) ---
/// 海康 SDK 专用日志实例
protected override ILogger _sdkLog => Log.ForContext("SourceContext", LogModules.HikVisionSdk);
/// 全局句柄映射表:用于静态异常回调分发至具体实例
private static readonly ConcurrentDictionary _instances = new();
/// 静态异常回调委托引用
private static readonly HikNativeMethods.EXCEPTION_CALLBACK _globalExceptionCallback = StaticOnSdkException;
/// 全局播放端口抢占锁
private static readonly object _globalPortLock = new();
#endregion
#region --- 2. 实例成员与组件引用 (Instance Members) ---
// 协议功能组件
private readonly HikTimeSyncProvider _timeProvider;
private readonly HikRebootProvider _rebootProvider;
private readonly HikPtzProvider _ptzProvider;
// SDK 句柄与资源
private int _userId = -1; // SDK 登录句柄
private int _realPlayHandle = -1; // 预览句柄
private int _playPort = -1; // 播放端口
// 同步控制
private readonly object _initLock = new(); // 登录句柄初始化锁
private readonly object _bufferLock = new(); // 帧缓冲锁
private volatile int _connectionEpoch = 0; // 连接轮询版本号
// 回调委托(强引用防止GC回收)
private readonly HikNativeMethods.REALDATACALLBACK _realDataCallBack;
private readonly HikPlayMethods.DECCBFUN _decCallBack;
// 图像处理资源, 内存复用对象
private Mat? _sharedYuvMat;
private Mat? _sharedBgrMat;
private FramePool? _framePool;
private bool _isPoolReady = false;
#endregion
#region --- 3. 构造函数 (Constructor) ---
///
/// 海康视频源实现
///
///
public HikVideoSource(VideoSourceConfig config) : base(config)
{
// 初始化组件,将 "this" 作为上下文传进去
_timeProvider = new HikTimeSyncProvider(this);
_rebootProvider = new HikRebootProvider(this);
_ptzProvider = new HikPtzProvider(this);
// Modified: [Fix GC Crash] 移除此处的 new REALDATACALLBACK
// 直接使用构造函数初始化的 _realDataCallBack,保证委托地址在整个对象生命周期内不变
_realDataCallBack = new HikNativeMethods.REALDATACALLBACK(SafeOnRealDataReceived);
_decCallBack = new HikPlayMethods.DECCBFUN(SafeOnDecodingCallBack);
}
#endregion
#region --- 4. 接口实现:IHikContext & Features (Interface Impls) ---
///
/// 获取登录句柄
///
///
public int GetUserId() => _userId; // 暴露父类或私有的 _userId
///
/// 获取设备IP
///
///
public string GetDeviceIp() => Config.IpAddress;
///
/// 核心逻辑:全部委托给 _timeProvider 处理,自己不写一行逻辑
///
///
public Task GetTimeAsync() => _timeProvider.GetTimeAsync();
///
/// 设置设备时间
///
///
///
public Task SetTimeAsync(DateTime time) => _timeProvider.SetTimeAsync(time);
///
/// 重启设备
///
///
public Task RebootAsync() => _rebootProvider.RebootAsync();
///
/// PTZ 控制
///
///
///
///
///
public Task PtzControlAsync(PtzAction action, bool stop, int speed = 4)
=> _ptzProvider.PtzControlAsync(action, stop, speed);
///
/// PTZ 步长
///
///
///
///
///
public Task PtzStepAsync(PtzAction action, int durationMs, int speed = 4)
=> _ptzProvider.PtzStepAsync(action, durationMs, speed);
#endregion
#region --- 5. 生命周期重写 (Lifecycle Overrides) ---
///
/// 启动逻辑
///
///
///
///
///
protected override async Task OnStartAsync(CancellationToken token)
{
int currentEpoch = Interlocked.Increment(ref _connectionEpoch);
await Task.Run(() =>
{
if (currentEpoch != _connectionEpoch) return;
if (!HikSdkManager.Initialize())
{
_sdkLog.Error("[SDK] HikVision Sdk 初始化失败.");
AddAuditLog($"[SDK] HikVision Sdk 初始化失败.");
throw new CameraException(CameraErrorCode.SdkNotInitialized, "HikVision Sdk 初始化失败.", DeviceBrand.HikVision);
}
try
{
HikNativeMethods.NET_DVR_SetExceptionCallBack_V30(0, IntPtr.Zero, _globalExceptionCallback, IntPtr.Zero);
// [审计] 记录登录动作
_sdkLog.Information($"[SDK] Hik 正在执行登录 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
AddAuditLog($"[SDK] Hik 正在执行登录 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
var devInfo = new HikNativeMethods.NET_DEVICEINFO_V30();
int newUserId = HikNativeMethods.NET_DVR_Login_V30(
_config.IpAddress, _config.Port, _config.Username, _config.Password, ref devInfo);
if (currentEpoch != _connectionEpoch)
{
if (newUserId >= 0) HikNativeMethods.NET_DVR_Logout(newUserId);
_sdkLog.Information($"[SDK] Hik 启动任务已过期 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
AddAuditLog($"[SDK] Hik 启动任务已过期 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
throw new OperationCanceledException("启动任务已过期");
}
if (newUserId < 0)
{
uint err = HikNativeMethods.NET_DVR_GetLastError();
_sdkLog.Warning($"[SDK] Hik 登录失败 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
AddAuditLog($"[SDK] Hik 登录失败 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}");
throw new CameraException(HikErrorMapper.Map(err), $"登录失败: {err}", DeviceBrand.HikVision, (int)err);
}
_userId = newUserId;
_instances.TryAdd(_userId, this);
_sdkLog.Information($"[SDK] Hik 登录成功 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
AddAuditLog($"[SDK] Hik 登录成功 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
// 开启取流
if (!StartRealPlay())
{
uint err = HikNativeMethods.NET_DVR_GetLastError();
throw new CameraException(HikErrorMapper.Map(err), $"预览失败: {err}", DeviceBrand.HikVision, (int)err);
}
_sdkLog.Information($"[SDK] Hik 网络取流成功 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
AddAuditLog($"[SDK] Hik 网络取流成功 => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
}
catch (Exception ex)
{
_sdkLog.Error($"[SDK] Hik 启动异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, " + "Exception:{Exp}", ex);
AddAuditLog($"[SDK] Hik 启动异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, Exception:{ex.Message}");
CleanupSync();
throw;
}
}, token);
}
///
/// 停止逻辑
///
///
protected override async Task OnStopAsync()
{
Interlocked.Increment(ref _connectionEpoch);
_sdkLog.Debug($"[SDK] Hik 正在执行停止流程. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
AddAuditLog($"[SDK] Hik 正在执行停止流程. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
await Task.Run(() => CleanupSync());
_sdkLog.Information($"[SDK] Hik 设备已停止. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
AddAuditLog($"[SDK] Hik 设备已停止. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}");
}
///
/// 同步清理所有 SDK 资源
///
private void CleanupSync()
{
lock (_initLock)
{
// 1. 停止预览
try
{
if (_realPlayHandle >= 0)
{
HikNativeMethods.NET_DVR_StopRealPlay(_realPlayHandle);
_realPlayHandle = -1;
}
}
catch(Exception ex)
{
_sdkLog.Debug($"[SDK] Hik 停止预览失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik 停止预览失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
// 2. 停止解码
if (_playPort >= 0)
{
lock(_globalPortLock)
{
try
{
HikPlayMethods.PlayM4_Stop(_playPort);
HikPlayMethods.PlayM4_CloseStream(_playPort);
}
catch (Exception ex)
{
_sdkLog.Debug($"[SDK] Hik 停止解码失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik 停止解码失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
finally
{
try
{
HikPlayMethods.PlayM4_FreePort(_playPort);
}
catch (Exception ex)
{
_sdkLog.Warning($"[SDK] Hik 端口资源释放失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik 端口资源释放失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
}
_playPort = -1;
}
}
lock (_bufferLock)
{
_sharedYuvMat?.Dispose(); _sharedYuvMat = null;
_sharedBgrMat?.Dispose(); _sharedBgrMat = null;
}
// 3. 注销登录
try
{
if (_userId >= 0)
{
_instances.TryRemove(_userId, out _);
HikNativeMethods.NET_DVR_Logout(_userId);
_userId = -1;
}
}
catch (Exception ex)
{
_sdkLog.Warning($"[SDK] Hik 注销登录失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik 注销登录失败. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
_framePool?.Dispose();
_framePool = null;
_isPoolReady = false;
}
try
{
HikSdkManager.Uninitialize();
}
catch
{
}
}
///
/// 获取设备元数据
///
///
protected override Task OnFetchMetadataAsync() => Task.FromResult(new DeviceMetadata());
#endregion
#region --- 6. 驱动逻辑:热切换重写 (OnApplyOptions) ---
///
/// 配置更新
///
///
protected override void OnApplyOptions(DynamicStreamOptions options)
{
// 1. 码流热切换逻辑
if (options.StreamType.HasValue)
{
int targetStream = options.StreamType.Value;
_sdkLog.Debug($"[SDK] Hik 收到码流切换请求. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
AddAuditLog($"收到码流切换请求: {targetStream},开始执行热切换...");
lock (_initLock)
{
// 【修复点】双重检查在线状态
// 如果在拿锁的过程中,外部已经调用了 StopAsync,这里必须停止,否则会创建"僵尸句柄"
if (!IsActived || !IsPhysicalOnline || _userId < 0)
{
_sdkLog.Warning($"[SDK] 码流切换被取消,设备已离线.");
AddAuditLog($"[SDK] 码流切换被取消,设备已离线.");
return;
}
// A. 停止预览 (Keep Login)
if (_realPlayHandle >= 0)
{
HikNativeMethods.NET_DVR_StopRealPlay(_realPlayHandle);
_realPlayHandle = -1;
}
// B. 清理播放库 (防止旧流数据残留)
if (_playPort >= 0)
{
HikPlayMethods.PlayM4_Stop(_playPort);
HikPlayMethods.PlayM4_CloseStream(_playPort);
HikPlayMethods.PlayM4_FreePort(_playPort);
_playPort = -1;
}
// C. 更新内部配置状态
_config.StreamType = targetStream;
// D. 重新开启预览
if (StartRealPlay())
{
_sdkLog.Information($"[SDK] Hik 码流热切换成功. => 当前: {(_config.StreamType == 0 ? "主" : "子")}码流), ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
AddAuditLog($"[SDK] Hik 码流热切换成功. => 当前: {(_config.StreamType == 0 ? "主" : "子")}码流), ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
}
else
{
uint err = HikNativeMethods.NET_DVR_GetLastError();
_sdkLog.Information($"[SDK] Hik 码流切换失败. => Err:{err}, ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
AddAuditLog($"[SDK] Hik 码流切换失败. => Err:{err}, ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
// 【修复点】主动上报错误,让基类感知到当前已经断流了
// 这会将状态置为 Reconnecting,并可能触发自动重连
ReportError(new CameraException(HikErrorMapper.Map(err), "Hik 码流切换失败.", DeviceBrand.HikVision));
}
}
}
// 2. 句柄动态更新逻辑 (如有需要)
if (options.RenderHandle.HasValue)
{
// 如果是硬解码模式,可以在这里调用 PlayM4_Play(port, newHandle)
_sdkLog.Information($"[SDK] Hik 收到新句柄绑定请求, 新句柄:{options.RenderHandle}. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
AddAuditLog($"[SDK] Hik 收到新句柄绑定请求, 新句柄:{options.RenderHandle}. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放句柄:{_realPlayHandle}");
}
}
#endregion
#region --- 7. 驱动逻辑:取流与解码 (Streaming & Decoding) ---
///
/// 开始预览
///
///
private bool StartRealPlay()
{
var previewInfo = new HikNativeMethods.NET_DVR_PREVIEWINFO
{
hPlayWnd = (IntPtr)_config.RenderHandle,
lChannel = _config.ChannelIndex,
dwStreamType = (uint)_config.StreamType,
bBlocked = false
};
_realPlayHandle = HikNativeMethods.NET_DVR_RealPlay_V40(_userId, ref previewInfo, _realDataCallBack, IntPtr.Zero);
// Optimized: [Fix GC Crash] 显式保活,防止 JIT 在 P/Invoke 过程中激进回收(双重保险)
GC.KeepAlive(_realDataCallBack);
return _realPlayHandle >= 0;
}
///
/// 预览数据回调
///
///
///
///
///
///
private void SafeOnRealDataReceived(int lRealHandle, uint dwDataType, IntPtr pBuffer, uint dwBufSize, IntPtr pUser)
{
try
{
// 【关键位置】:在此处调用,统计网络层收到的每一字节数据
// 因为 dwBufSize > 0,MarkFrameReceived 内部只会累加码流,不会增加 FPS 计数
MarkFrameReceived(dwBufSize);
// Optimized: [原因] 增加前置失效判定,若当前句柄已释放则不再处理后续流数据
if (_realPlayHandle == -1) return;
// 处理系统头
if (dwDataType == HikNativeMethods.NET_DVR_SYSHEAD)
{
lock (_initLock)
{
// 原子检查:若已存在端口、预览句柄已失效或对象已销毁,则立即拦截
if (_realPlayHandle == -1 || _playPort != -1) return;
bool getPortSuccess;
lock (_globalPortLock)
{
getPortSuccess = HikPlayMethods.PlayM4_GetPort(ref _playPort);
}
if (!getPortSuccess) return;
// 配置播放库参数
HikPlayMethods.PlayM4_SetDisplayBuf(_playPort, 1); // 极速模式
HikPlayMethods.PlayM4_SetStreamOpenMode(_playPort, 0);
if (!HikPlayMethods.PlayM4_OpenStream(_playPort, pBuffer, dwBufSize, 2 * 1024 * 1024))
{
// 开启失败需在锁内立即释放端口,防止句柄残留
lock (_globalPortLock)
{
HikPlayMethods.PlayM4_FreePort(_playPort);
_playPort = -1;
}
return;
}
//// =================================================================================
//// 🚀 [新增代码] 性能优化:适配新版 SDK 开启硬解码
//// =================================================================================
//try
//{
// // 尝试调用 Ex 版本的接口 (参数 2 表示 D3D11 硬解)
// if (HikPlayMethods.PlayM4_SetDecodeEngineEx(_playPort, 1))
// {
// _sdkLog.Information($"[Perf] Hik 强制硬解码(SetDecodeEngineEx)已开启. ID:{_config.Id}");
// }
// else
// {
// // 如果返回 false,打印一下错误码
// uint err = HikPlayMethods.PlayM4_GetLastError(_playPort);
// _sdkLog.Warning($"[Perf] Hik 硬解码开启失败 Err={err}.");
// }
//}
//catch (EntryPointNotFoundException)
//{
// _sdkLog.Warning($"[Perf] PlayM4_SetDecodeEngineEx 也没找到,这太奇怪了。");
//}
HikPlayMethods.PlayM4_SetDecCallBackEx(_playPort, _decCallBack, IntPtr.Zero, 0);
// Optimized: [Fix GC Crash] 显式保活
GC.KeepAlive(_decCallBack);
HikPlayMethods.PlayM4_Play(_playPort, IntPtr.Zero);
_sdkLog.Debug($"[SDK] Hik 播放端口初始化成功, ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}, 播放端口:{_playPort}");
}
}
// 处理流数据
else if (dwDataType == HikNativeMethods.NET_DVR_STREAMDATA && _playPort != -1)
{
HikPlayMethods.PlayM4_InputData(_playPort, pBuffer, dwBufSize);
}
}
catch(Exception ex)
{
_sdkLog.Debug($"[SDK] Hik SafeOnRealDataReceived 异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik SafeOnRealDataReceived 异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
}
///
/// 必须同时加上 SecurityCritical
///
///
///
///
///
///
///
[HandleProcessCorruptedStateExceptions]
[SecurityCritical]
private unsafe void SafeOnDecodingCallBack(int nPort, IntPtr pBuf, int nSize, ref HikPlayMethods.FRAME_INFO pFrameInfo, int nReserved1, int nReserved2)
{
//Console.WriteLine($"{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss fff")} 帧抵达.");
// 1. 基础指针检查
if (pBuf == IntPtr.Zero || nSize <= 0) return;
// 2. 视频有效性检查
// 如果不是音频,但宽高依然为 0,说明是异常数据或非图像私有头
if (pFrameInfo.nWidth <= 0 || pFrameInfo.nHeight <= 0)
{
// 如果你想调试音频,可以在这里处理 pBuf
// 但对于视频分析业务,这里直接 return,不要写 Log,否则磁盘会爆
return;
}
// [优化] 维持心跳,防止被哨兵误杀
MarkFrameReceived(0);
int currentWidth = pFrameInfo.nWidth;
int currentHeight = pFrameInfo.nHeight;
// 3. [核心修复点] 分辨率动态监测与帧池热重建
// Modified: [原因] 修复 Bug E:当 SDK 输出的分辨率与当前帧池尺寸不符时,必须阻塞并重建资源。
// 严禁在分辨率不匹配的情况下调用 OpenCV 转换函数,防止非托管内存越界写入。
if (!_isPoolReady || Width != currentWidth || Height != currentHeight)
{
bool lockTaken = false;
try
{
// 尝试获取初始化锁,超时 50ms(分辨率变更属于低频关键动作,允许稍长等待)
Monitor.TryEnter(_initLock, 50, ref lockTaken);
if (lockTaken)
{
// Double Check:防止多个解码回调并发重建
if (Width != currentWidth || Height != currentHeight || !_isPoolReady)
{
_sdkLog.Warning($"[SDK] 监测到分辨率变更: {Width}x{Height} -> {currentWidth}x{currentHeight},正在重建帧池...");
// 销毁旧池(内部会释放所有 Mat 资源)
_framePool?.Dispose();
// 更新基类维护的分辨率属性
Width = currentWidth;
Height = currentHeight;
// 重建帧池:initialSize 设为 3 保证高并发缓冲,maxSize 设为 5 严格控制内存总额
_framePool = new FramePool(Width, Height, MatType.CV_8UC3, initialSize: 3, maxSize: 5);
_isPoolReady = true;
AddAuditLog($"分辨率热重载完成: {Width}x{Height}");
}
}
else
{
// 拿不到锁说明主线程正在 Stop 或切换配置,直接丢弃该帧防止死锁
return;
}
}
catch (Exception ex)
{
_sdkLog.Error(ex, "帧池重建失败");
return;
}
finally
{
if (lockTaken) Monitor.Exit(_initLock);
}
}
// 1. [核心流控] 询问基类控制器:这帧要不要?
// 之前失效是因为操作的是子类被遮蔽的 Controller,现在复用基类 Controller,逻辑就通了。
// 传入真实的输入帧率作为参考基准
var decision = Controller.MakeDecision(Environment.TickCount64, (int)RealFps);
// 如果没人要,直接丢弃,不进行 Mat 转换,节省 CPU
if (!decision.IsCaptured) return;
//Console.WriteLine($"{DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss fff")} 帧抵处理.");
// Optimized: [原因] 将 smartFrame 定义在 try 外部,确保 finally 块能够可靠执行 Dispose 归还逻辑
SmartFrame? smartFrame = null;
try
{
if (_framePool == null)
{
_sdkLog.Warning($"[SDK] Hik framePool 为空, 丢弃. 设备ID: {Config.Id} IP:{Config.IpAddress} Name:{Config.Name}");
return;
}
// 3. 转换与分发
smartFrame = _framePool.Get();
if (smartFrame == null) return; // 池满丢帧
int width = pFrameInfo.nWidth;
int height = pFrameInfo.nHeight;
// 计算 YUV 分量地址
byte* pY = (byte*)pBuf;
byte* pU = pY + (width * height);
byte* pV = pU + (width * height / 4);
// 目标 BGR 地址
byte* pDst = (byte*)smartFrame.InternalMat.Data;
// 调用 LibYuvSharp
// 注意:LibYuvSharp 内部通常处理的是 BGR 顺序,
// 如果发现图像发蓝,请将 pU 和 pV 的位置对调
LibYuv.I420ToRGB24(
pY, width,
pU, width / 2,
pV, width / 2,
pDst, width * 3,
width, height
);
//// Optimized: [原因] 使用局部作用域封装 YUV 转换,确保原生指针尽快脱离
//using (var rawYuvWrapper = Mat.FromPixelData(currentHeight + currentHeight / 2, currentWidth, MatType.CV_8UC1, pBuf))
//{
// Cv2.CvtColor(rawYuvWrapper, smartFrame.InternalMat, ColorConversionCodes.YUV2BGR_YV12);
//}
// =========================================================
// 【新增防御】: 检查转换结果是否有效
// 如果转换失败,或者 Mat 为空,绝对不能传给 Router
// =========================================================
if (smartFrame.InternalMat.Empty())
{
_sdkLog.Warning($"[SDK] Hik 解码帧无效 (Empty Mat), 丢弃. 设备ID: {Config.Id} IP:{Config.IpAddress} Name:{Config.Name}");
// finally 会负责 Dispose,这里直接返回
return;
}
foreach (var targetAppId in decision.TargetAppIds)
smartFrame.SubscriberIds.Enqueue(targetAppId);
// =========================================================================
// 【修正】删除这里的 GlobalStreamDispatcher.Dispatch!
// 严禁在这里分发,因为这时的图是“生的”,还没经过 Pipeline 处理。
// =========================================================================
//GlobalStreamDispatcher.Dispatch(Id, smartFrame);
// 4. [分发] 将决策结果传递给处理中心
// decision.TargetAppIds 包含了 "谁需要这一帧" 的信息
//GlobalProcessingCenter.Submit(this.Id, smartFrame, decision);
GlobalPipelineRouter.Enqueue(Id, smartFrame, decision);
}
catch (Exception ex)
{
// 这里为了性能不频繁写日志,仅在调试时开启
_sdkLog.Warning($"[SDK] Hik SafeOnDecodingCallBack 异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId}" + "Exception: {Exp}", ex);
AddAuditLog($"[SDK] Hik SafeOnDecodingCallBack 异常. => ID:{_config.Id} IP:{_config.IpAddress} Port:{_config.Port} Name:{_config.Name}, UserID: {_userId} Exception: {ex.Message}");
}
finally
{
// Optimized: [原因] 驱动层必须释放它持有的初始引用。
// 如果 Dispatch 内部已经 AddRef,此处 Dispose 只会让计数从 2 降到 1,帧不会回池。
// 如果没有其他人持有,此处 Dispose 会让计数从 1 降到 0,帧安全回池。
smartFrame?.Dispose();
}
}
#endregion
#region --- 8. 全局异常静态回调 ---
///
/// SDK 报警回调
///
///
///
///
///
private static void StaticOnSdkException(uint dwType, int lUserID, int lHandle, IntPtr pUser)
{
try
{
if (_instances.TryGetValue(lUserID, out var instance))
{
Log.ForContext("SourceContext", LogModules.HikVisionSdk)
.Error($"Hik SDK 报警异常: 0x{dwType:X}, UserId: {lUserID} ");
instance.AddAuditLog($"SDK报警 User:{pUser} 异常: 0x{dwType:X}, UserId: {lUserID}"); // 写入审计
instance.ReportError(new CameraException(
CameraErrorCode.NetworkUnreachable,
$"SDK全局异常: 0x{dwType:X}",
DeviceBrand.HikVision));
}
}
catch { }
}
#endregion
}