151 lines
5.3 KiB
C#
151 lines
5.3 KiB
C#
using System.Collections.Concurrent;
|
||
using Microsoft.Extensions.Hosting;
|
||
using NetMQ;
|
||
using NetMQ.Sockets;
|
||
using MessagePack;
|
||
using SHH.CameraSdk;
|
||
using SHH.Contracts;
|
||
|
||
namespace SHH.CameraService
|
||
{
|
||
/// <summary>
|
||
/// [二合一] 设备状态聚合与上报服务
|
||
/// </summary>
|
||
public class DeviceStateMonitorWorker : BackgroundService
|
||
{
|
||
private readonly CameraManager _manager;
|
||
private readonly ServiceConfig _config;
|
||
|
||
// ★ 2. 注入拦截器管道
|
||
private readonly InterceptorPipeline _pipeline;
|
||
|
||
// 本地状态全集缓存
|
||
private readonly ConcurrentDictionary<string, StatusEventPayload> _stateStore = new();
|
||
|
||
// 标记是否有新变更
|
||
private volatile bool _isDirty = false;
|
||
private long _lastSendTick = 0;
|
||
|
||
// ★ 3. 构造函数增加 InterceptorPipeline 参数
|
||
public DeviceStateMonitorWorker(
|
||
CameraManager manager,
|
||
ServiceConfig config,
|
||
InterceptorPipeline pipeline) // <--- 注入点
|
||
{
|
||
_manager = manager;
|
||
_config = config;
|
||
_pipeline = pipeline;
|
||
}
|
||
|
||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||
{
|
||
// 1. 初始化缓存 (默认离线)
|
||
foreach (var dev in _manager.GetAllDevices())
|
||
{
|
||
UpdateLocalState(dev.Id, false, "Init");
|
||
}
|
||
|
||
// 2. 挂载 SDK 事件
|
||
_manager.OnDeviceStatusChanged += OnSdkStatusChanged;
|
||
|
||
// 3. 建立连接
|
||
var cmdEndpoint = _config.CommandEndpoints.FirstOrDefault()?.Uri;
|
||
if (string.IsNullOrEmpty(cmdEndpoint))
|
||
{
|
||
Console.WriteLine("[StatusWorker] 警告: 未配置 Command 端点,状态上报无法启动。");
|
||
return;
|
||
}
|
||
|
||
Console.WriteLine($"[StatusWorker] 启动状态上报,直连服务端: {cmdEndpoint}");
|
||
|
||
using var socket = new DealerSocket();
|
||
socket.Options.SendHighWatermark = 1000;
|
||
// 设置 Identity 是个好习惯,虽然这里只发不收
|
||
// socket.Options.Identity = ...
|
||
socket.Connect(cmdEndpoint);
|
||
|
||
// 4. 定时循环 (1秒1次)
|
||
var timer = new PeriodicTimer(TimeSpan.FromSeconds(1));
|
||
try
|
||
{
|
||
while (await timer.WaitForNextTickAsync(stoppingToken))
|
||
{
|
||
// ★ 4. 关键修正:必须使用 await 调用新的异步方法
|
||
await CheckAndDirectSendAsync(socket);
|
||
}
|
||
}
|
||
finally
|
||
{
|
||
_manager.OnDeviceStatusChanged -= OnSdkStatusChanged;
|
||
socket.Dispose();
|
||
}
|
||
}
|
||
|
||
private void OnSdkStatusChanged(long deviceId, bool isOnline, string reason)
|
||
{
|
||
UpdateLocalState(deviceId, isOnline, reason);
|
||
_isDirty = true;
|
||
}
|
||
|
||
private void UpdateLocalState(long deviceId, bool isOnline, string reason)
|
||
{
|
||
var evt = new StatusEventPayload
|
||
{
|
||
CameraId = deviceId.ToString(),
|
||
IsOnline = isOnline,
|
||
Reason = reason,
|
||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||
};
|
||
_stateStore[deviceId.ToString()] = evt;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查并在当前线程直接发送 (已改为异步 Task)
|
||
/// </summary>
|
||
// ★ 5. 关键修正:void -> async Task
|
||
private async Task CheckAndDirectSendAsync(NetMQSocket socket)
|
||
{
|
||
long now = Environment.TickCount64;
|
||
// 策略: 有变更 或 超过5秒(心跳)
|
||
bool shouldSend = _isDirty || (now - _lastSendTick > 5000);
|
||
|
||
if (shouldSend)
|
||
{
|
||
try
|
||
{
|
||
// A. 组包 (全量)
|
||
var snapshot = _stateStore.Values.ToList();
|
||
var batch = new StatusBatchPayload
|
||
{
|
||
Items = snapshot,
|
||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||
};
|
||
|
||
// B. 序列化
|
||
byte[] data = MessagePackSerializer.Serialize(batch);
|
||
|
||
// =========================================================
|
||
// ★ 6. 拦截器调用
|
||
// =========================================================
|
||
// 这里的 "STATUS_BATCH" 是协议头,你可以替换为 ProtocolHeaders.StatusBatch (如果定义了的话)
|
||
var ctx = await _pipeline.ExecuteSendAsync("STATUS_BATCH", data);
|
||
|
||
if (ctx != null) // 如果没被拦截
|
||
{
|
||
// C. 直接发送
|
||
socket.SendMoreFrame(ctx.Protocol)
|
||
.SendFrame(ctx.Data);
|
||
|
||
// D. 重置标记
|
||
_isDirty = false;
|
||
_lastSendTick = now;
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine($"[StatusWorker] 发送失败: {ex.Message}");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
} |