Files
Ayay/SHH.CameraDashboard/Pages/CameraWall/VideoTileViewModel.cs

87 lines
2.4 KiB
C#

using SHH.Contracts;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace SHH.CameraDashboard
{
public class VideoTileViewModel : ViewModelBase, IDisposable
{
// --- 绑定属性 ---
private ImageSource _displayImage;
public ImageSource DisplayImage
{
get => _displayImage;
set => SetProperty(ref _displayImage, value);
}
private string _cameraName;
public string CameraName
{
get => _cameraName;
set => SetProperty(ref _cameraName, value);
}
private string _statusInfo;
public string StatusInfo
{
get => _statusInfo;
set => SetProperty(ref _statusInfo, value);
}
private bool _isConnected;
public bool IsConnected
{
get => _isConnected;
set => SetProperty(ref _isConnected, value);
}
// --- 构造函数 ---
public VideoTileViewModel(string ip, int port, string name)
{
CameraName = name;
StatusInfo = "连接中...";
IsConnected = true;
}
private void HandleNewFrame(VideoPayload payload)
{
// 必须回到 UI 线程更新 ImageSource
Application.Current.Dispatcher.Invoke(() =>
{
// 1. 更新图片
byte[] data = payload.TargetImageBytes ?? payload.OriginalImageBytes;
if (data != null && data.Length > 0)
{
DisplayImage = ByteToBitmap(data);
}
// 2. 更新状态文字
StatusInfo = $"{payload.CaptureTime:HH:mm:ss} | {data?.Length / 1024} KB";
});
}
// 简单的 Bytes 转 BitmapImage (生产环境建议优化为 WriteableBitmap)
private BitmapImage ByteToBitmap(byte[] bytes)
{
var bitmap = new BitmapImage();
using (var stream = new MemoryStream(bytes))
{
bitmap.BeginInit();
bitmap.CacheOption = BitmapCacheOption.OnLoad;
bitmap.StreamSource = stream;
bitmap.EndInit();
}
bitmap.Freeze(); // 必须冻结才能跨线程
return bitmap;
}
public void Dispose()
{
IsConnected = false;
}
}
}